Kwasi Mensa posted an interesting breakdown of some of the accessibility features of Angry Birds and a wish for standards to read up from. He also explained how difficult it has been to track down a clean set of accessibility…
Month: January 2011
NEW IGDA GASIG Forum
Welcome one and all, to the NEW International Game Developers Association’s Game Accessibility Special Interest Group Forum… And breathe. Let’s just call it the GASIG Forum from now on, shall we? Game developers, designers, players and all with an interest in…
MLB11 The Show: Gets one-button accessible play mode
Really great news popped up in my inbox yesterday regarding Hans Smith one-man charm offensive to make one of his favourite PS3 games more accessible. I could rabbit on here, but I’ll simply pop you onto the first source of…
GA SIG at GDC
Hey everyone, we’re going to be at GDC You can check out in the GDC session builder, or see the description below. Speaker/s: Tara Tefertiller (Pursuit of Happiness Foundation) Day / Time / Location: Friday, 2 PM Room 230 East…
January Meeting – First of our New Monthly Meetings!
Hey everyone, it’s now time for the first – of many – monthly SIG meetings During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates,…
Introduction to Game Accessibility – Germany
In Germany? Come listen to our very own Sandra Uhling speak! Topic: Introduction to Game Accessibility Name of the event: Sensibilisierungsworkshop „Inklusive Medienpädagogik“ für Multiplikator/innen Project: „Mediale Kompetenz und Teilhabe“ When: 2. February 2011 10.00 – 5.00pm For more information,…
We now have forums!
To help grow our discussions about game accessibility with out flooding people’s email inbox, we now have forums! IGDA Game Access Forums Please take the time to register and become involved! We are going to be having weekly topics, and…
Reflections on Game Accessibility
The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.