If you are in the Orlando Area, Tara will be speaking at Full Sail University this Tuesday, December 14th, about game accessibility and her upcoming work at Otronicon with the Orlando Science Center at 6:30 PM. For more information, please…
Year: 2010
Real Time Sensory Substitution
The video above shows the hurdles event in Kinect Sports made accessible to players who are blind, using a technique called real time sensory substitution. Using video analysis, visual cues that indicate when to jump are detected and then translated into vibrotactile cues provided with…
AbleGamers Foundation Holiday Gift Guide
If you are looking for some accessible gaming present ideas for Christmas, the AbleGamers Foundation have a very useful 2010 Holiday Gift Guide. They’ve cherry-picked a range of accessible video games, the fantastic Trabasack lap-tray/bag, a great iPad mount and a number of…
GASIG: Top 10 Ways To Improve Game Accessibility
1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…
Orlando IGDA December Meeting
Please feel free to come to the Orlando IGDA Chapter’s December meeting on Dec 16th! Please contact Tara Tefertiller for more information. Thanks !
Conference on Video Game Translation and Accessibility in Barcelona
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…
To Hell with Johnny
Michi.nu have a reputation for producing games with some of the best thought out and diverse accessibility features seen anywhere. Their latest, To Hell with Johnny, goes even further, as demonstrated in the amazing top video. Great accessible fun for Halloween. Expect to see…
Accessibility Fusion: Combining different perspectives from across the gaming community to improve accessibility for players with disabilities.
The goal of Accessibility Fusion (http://www.accessibilityfusion.com/) is to generate interest in building an online community where game developers, players with disabilities, and accessibility experts can come together and share ideas about creating accessibility guidelines for computer and video games.Most mainstream…
Xbox 360 Kinect Accessibility Round Table: Some Questions and Answers
On the 2nd of September Microsoft drew together some of the biggest advocates of accessible gaming to a round table event on Kinect, the Xbox 360 and accessibility. These included members of the IGDA’s GASIG (us!!). Amongst those who couldn’t…
Guante Pulsador
AccessAble Games have recently unveiled a simple touch sensitive switching system that can be stitched into the likes of gloves, sweat-bands and so on. It’s an inexpensive solution that may well suit many. AccessAble Games are happy to support people…