GASIG: Top 10 Ways To Improve Game Accessibility

1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…

Conference on Video Game Translation and Accessibility in Barcelona

I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…

Accessibility Fusion: Combining different perspectives from across the gaming community to improve accessibility for players with disabilities.

The goal of Accessibility Fusion (http://www.accessibilityfusion.com/) is to generate interest in building an online community where game developers, players with disabilities, and accessibility experts can come together and share ideas about creating accessibility guidelines for computer and video games.Most mainstream…

Xbox 360 Kinect Accessibility Round Table: Some Questions and Answers

On the 2nd of September Microsoft drew together some of the biggest advocates of accessible gaming to a round table event on Kinect, the Xbox 360 and accessibility. These included members of the IGDA’s GASIG (us!!). Amongst those who couldn’t…

Guante Pulsador

AccessAble Games have recently unveiled a simple touch sensitive switching system that can be stitched into the likes of gloves, sweat-bands and so on. It’s an inexpensive solution that may well suit many. AccessAble Games are happy to support people…