Accessibility @ GDC 2016

Hi,

Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016 (thanks Ian for the compilation)

Mobile devices and disabled gamers (smartphone & tablet summit)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers-2

GASIG booth social
TBD

Beyond ageism: designing meaningful games for an older audience
http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience

Includification: how to make your game(s) more accessible to millions
http://schedule.gdconf.com/session/includification-how-to-make-your-games-more-inclusive-to-millions

Mobile devices and disabled gamers (main conference)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers

Explorers in VR: Walking the edge of nowhere
http://schedule.gdconf.com/session/explorers-in-vr-walking-the-edge-of-nowhere

Human-centered design of immersive interactions
http://schedule.gdconf.com/session/human-centered-design-of-immersive-interactions

GASIG round table
http://schedule.gdconf.com/session/igda-game-accessibilty-sig-roundtable

/Thomas

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Games Access Roundtable @ GDC2016

Hi all!

In partnership with GDC, we’re pleased to announce that we will have a Game Accessibility Roundtable at GDC 2016 in San Francisco! 

Please spread the word – this is the best chance for all GDC attendees to meet many experts in game accessibility in one place.

  • Date: Friday, 18 March
  • Time: 10-11AM
  • Location: North Hall, Room 110

Big Thanks to IGDA management and GDC for this opportunity to meet  in person and discuss SIG business, which we have had every year since 2004!

/Thomas Westin

(co-chair, IGDA GA-SIG)

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Earn your attendence @ GDC 2016

If you would like to attend GDC but can’t afford it:

Now you can earn your attendance by completing approximately 12-15 hours of on-site work with the IGDA at the 2016 Game Developers Conference!

Read more here:

http://www.igda.org/default.asp?page=gdc2016volunteer

Last day to submit your application is 11 January 2016 @ 10pm (PST)!

/Thomas

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Promote Very Broad Difficulty Adjustment in Games

Please take the time to sign-up/sign-in and vote  for maybe the most forgotten, and yet often easiest feature to consider for Xbox games:

https://xbox.uservoice.com/forums/335163-ease-of-access/suggestions/11075151-promote-very-broad-difficulty-adjustment-in-games

“This is a request backed by the IGDA GASIG Top 10 (number 7), the Game Accessibility Guidelines, scattered through AbleGamer’s Includification and the SpecialEffect wish list for Accessible Game Design. It’s a big deal, and has the potential to support a very wide range of players.”

Thanks to Barrie for this!

/Thomas

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Accessibility with Tara

Learn about game accessibility from former GA-SIG Chair Tara Voelker

Watch this Twitch video

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Top Website for Accessible Gaming

The GA SIG website has been named one of 7-128 Software‘s “Top Web Sites for Accessible Gaming Industry and Community Leaders – 2015 Edition”. The honor is given to websites that celebrate “…[sites], and their creators, that are influencing the accessible gaming industry and serving the accessible gaming community.” 7-128 has also given this award to many other familiar websites in the accessible gaming community, such as The AbleGamers Foundation and SpecialEffect. You can find these and other useful game accessibility websites highlighted by 7-128 via this link.

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GA-SIG Action List

Following the GA-SIG roundtable discussion, we have now produced an action list!

If you want to contribute, the easiest way is to sign up for our mailing list, and contact the lead for each action. If you want to become a lead for an action without a lead, just let us know via the mailing list also!

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