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The IGDA Game Accessibility Special Interest Group

IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations

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Accessibility?

Disabling situations occur due to mismatches between a person’s abilities and the barriers in what they’re interacting with. Many of those barriers are unintended, and unnecessary. Accessibility means avoiding these unnecessary barriers.

Why accessibility matters


Xbox adaptive controller

How – If considered early enough a great deal can be accomplished. It can seem daunting at first, but most barriers can be addressed through a couple of basic principles.

Hands clasped to chest while giving a presentation

Get involved – Changing the course of an industry isn’t easy. It comes about through weight of numbers all pushing in the same direction.

Panel onstage at GAconf

Events – A key element of our activities is outreach; efforts to build community and awareness, and share knowledge of good practices.


Recent updates

GDC 2026 Roundtable – Accessibility at Scale: Doing More with Less

Accessibility at Scale Roundtable: Doing More with Less  Presented by the IGDA at GDC 2026 While accessibility has grown across the games industry, there are many constraints that we are all facing. Progressing from a desire to act or adhoc…

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