Author Archives: GA-SIG

IGDA GA-SIG track at ArtsIT conference!

Hi all, I’m very happy to announce that we will have a Special IGDA GA-SIG track in collaboration with IFIP at the ArtsIT conference in Greece! See the call for papers here It has not yet been published on the conference … Continue reading

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GDC 2017 Roundtable Notes

Hello all! Below are the notes from the 2017 GASIG GDC round table. In line with the general feel of GDC this year there was an uptick both in attendance and in the level of AAA representation. Record attendance, lots … Continue reading

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Completed actions in 2016

We have made progress on several actions, some are now complete, some ongoing while others remain to do. Here is a compilation of all current actions and the status of each. Advocate for greater accessibility at GDC/Moscone Status: complete Discussions … Continue reading

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Accessibility highlights of 2016

[Update: this has been reposted on Gamasutra] 2016 has been a hugely significant year for accessibility in game development. The following is a compilation of articles, news stories and advances from throughout the year. Many are news stories shared on … Continue reading

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GA Workshop

Please consider joining this academic workshop about game accessibilty. http://cedric.cnam.fr/~dupirej/IFIP-WG14.9/WAG.html Best regards, Thomas W.

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Global Accessibility Awareness Day

24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org/ (Thanks Ian)

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GA-SIG Roundtable Meeting Notes (GDC-16)

As promised, here are Game Accessibility resources and meeting notes from our roundtable discussion at GDC 2016. Please note: It is a slightly updated version of the list posted on our mail list a few days ago, and edited for … Continue reading

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