Author Archives: GA-SIG

2018 Game Accessibility Conference (GAConf)

Going to GDC or San Francisco on March 19th? Make sure to join us at the 2018 Game Accessibly Conference (GAConf)  Monday March 19th 2018. Read more at Gamasutra Best, Thomas, co-chair, IGDA Game Accessibility SIG Advertisements

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Update: Mailing list working again

Hi all, IGDA moved to a new mailing list server and our new list address is games_access@lists.igda.org All users should have been exported to the new server. If you have not received mail-list emails from January 11, please get in … Continue reading

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Accessibility content survey

One of the IGDA game accessibility SIG’s current activities is to revisit the content and structure of this website, to ensure it is as useful as it can be for as many people as people. As part of that work … Continue reading

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The IGDA Gaming and Disability Scholarship Sponsored by Microsoft

IGDA-GASIG and Microsoft are pleased to announce a $5,000 USD scholarship towards university tuition costs, aimed at supporting the entry of developers with disabilities into the games industry. The scholarship will be awarded to one student who is enrolled or … Continue reading

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IGDA GA-SIG track at ArtsIT conference!

Hi all, I’m very happy to announce that we will have a Special IGDA GA-SIG track in collaboration with IFIP at the ArtsIT conference in Greece! See the call for papers here It has not yet been published on the conference … Continue reading

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GDC 2017 Roundtable Notes

Hello all! Below are the notes from the 2017 GASIG GDC round table. In line with the general feel of GDC this year there was an uptick both in attendance and in the level of AAA representation. Record attendance, lots … Continue reading

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Completed actions in 2016

We have made progress on several actions, some are now complete, some ongoing while others remain to do. Here is a compilation of all current actions and the status of each. Advocate for greater accessibility at GDC/Moscone Status: complete Discussions … Continue reading

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