What we do
Author Archives: Ian H
We have made progress on several actions, some are now complete, some ongoing while others remain to do. Here is a compilation of all current actions and the status of each. Advocate for greater accessibility at GDC/Moscone Status: complete Discussions … Continue reading
[Update: this has been reposted on Gamasutra] 2016 has been a hugely significant year for accessibility in game development. The following is a compilation of articles, news stories and advances from throughout the year. Many are news stories shared on … Continue reading
Please consider joining this academic workshop about game accessibilty. http://cedric.cnam.fr/~dupirej/IFIP-WG14.9/WAG.html Best regards, Thomas W.
24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org/ (Thanks Ian)
As promised, here are Game Accessibility resources and meeting notes from our roundtable discussion at GDC 2016. Please note: It is a slightly updated version of the list posted on our mail list a few days ago, and edited for … Continue reading
All of the accessibility sessions are up on GDC vault now, most of which have been made freely available without subscription. Great selection of topics and record attendance too. http://ian-hamilton.com/gdc16s-accessibility-sessions/ Thanks Ian!
Thanks to all who attended our roundtable at GDC 2016, as well as the other accessibility related talks. Your support is crucial to continue the progress of game accessibility. Attendee affiliations included industry (e.g. Google, Playstation), universities (in the USA, … Continue reading