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Author Archives: GA-SIG
Hi all, I’m very happy to announce that we will have a Special IGDA GA-SIG track in collaboration with IFIP at the ArtsIT conference in Greece! See the call for papers here It has not yet been published on the conference … Continue reading
Hello all! Below are the notes from the 2017 GASIG GDC round table. In line with the general feel of GDC this year there was an uptick both in attendance and in the level of AAA representation. Record attendance, lots … Continue reading
We have made progress on several actions, some are now complete, some ongoing while others remain to do. Here is a compilation of all current actions and the status of each. Advocate for greater accessibility at GDC/Moscone Status: complete Discussions … Continue reading
[Update: this has been reposted on Gamasutra] 2016 has been a hugely significant year for accessibility in game development. The following is a compilation of articles, news stories and advances from throughout the year. Many are news stories shared on … Continue reading
Please consider joining this academic workshop about game accessibilty. http://cedric.cnam.fr/~dupirej/IFIP-WG14.9/WAG.html Best regards, Thomas W.
24 hours of free online accessibility talks for Global Accessibility Awareness Day, including three on accessibility in gaming: http://www.inclusivedesign24.org/ (Thanks Ian)