1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…
Month: November 2010
Orlando IGDA December Meeting
Please feel free to come to the Orlando IGDA Chapter’s December meeting on Dec 16th! Please contact Tara Tefertiller for more information. Thanks !
Conference on Video Game Translation and Accessibility in Barcelona
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…