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Thomas Westin, Author at IGDA Game Accessibility SIG

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Author: Thomas Westin

Author: Thomas Westin

GDC 2024 Roundtable—From Workplaces to Games | Recap

Posted on: July 9, 2024 Last updated on: August 5, 2024 Written by: Thomas Westin Comments: 0
This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…

Video from #GAConfEU in Paris

Posted on: October 22, 2018 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
Many inspiring talks in Paris today Program: https://www.gaconf.com/schedule/ Speakers: https://www.gaconf.com/speakers/ Best, Thomas
Continue reading “Video from #GAConfEU in Paris”…

GDC 2018 Roundtable – Session Recap

Posted on: April 23, 2018 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
When the GA-SIG had the first roundtable at GDC 2004, there was one (1) attendee… who had gone to the wrong room. Fast forward 14 years: there were now more than 50 attendees from the largest players in the industry…
Continue reading “GDC 2018 Roundtable – Session Recap”…

2018 Game Accessibility Conference (GAConf)

Posted on: January 27, 2018 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
Going to GDC or San Francisco on March 19th? Make sure to join us at the 2018 Game Accessibility Conference (GAConf) Monday March 19th 2018. Read more at Gamasutra Best, Thomas, co-chair, IGDA Game Accessibility SIG
Continue reading “2018 Game Accessibility Conference (GAConf)”…

Update: Mailing list working again

Posted on: December 22, 2017 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
IGDA moved to a new mailing list server and our new list address is games_access@lists.igda.org All users should have been exported to the new server. If you have not received mail-list emails from January 11, please get in touch with…
Continue reading “Update: Mailing list working again”…

IGDA GA-SIG Track at ArtsIT Conference!

Posted on: March 24, 2017 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
I’m very happy to announce that we will have a Special IGDA GA-SIG track in collaboration with IFIP at the ArtsIT conference in Greece! See the call for papers here It has not yet been published on the conference website but…
Continue reading “IGDA GA-SIG Track at ArtsIT Conference!”…

Accessibility Highlights of 2016

Posted on: January 6, 2017 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
Update: this has been reposted on Gamasutra 2016 has been a hugely significant year for accessibility in game development. The following is a compilation of articles, news stories and advances from throughout the year. Many are news stories shared on…
Continue reading “Accessibility Highlights of 2016”…

GA Workshop

Posted on: June 16, 2016 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
Please consider joining this academic workshop about game accessibility http://cedric.cnam.fr/~dupirej/IFIP-WG14.9/WAG.html Best regards, Thomas W.
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Global Accessibility Awareness Day

Posted on: May 19, 2016 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
24 hours of free online accessibility talks for Global Accessibility Awareness Day Includes three on accessibility in gaming: http://www.inclusivedesign24.org/ (Thanks Ian)
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Accessibility Sessions @ GDC Vault

Posted on: April 7, 2016 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
All of the accessibility sessions are up on GDC vault now, most of which have been made freely available without subscription. Great selection of topics and record attendance too. http://ian-hamilton.com/gdc16s-accessibility-sessions/ Thanks Ian!
Continue reading “Accessibility Sessions @ GDC Vault”…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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