Start Track

Start Track

Updated 2018-07-05

Basic knowledge for game developers


 

Title Learning outcomes  Impairments covered
Accommodating Players who are Color Blind in Your Game Software
  • Concepts
  • Demographics of PwD
  • Needs of PwD
  • Guidelines
  • Simulation for experience of disability
  • Know-how of solutions
Colorblind
Accessibility &
Augmented Reality
  • Augmented reality
  • Guidelines
Visual, hearing and motor
 TBD
 TBD

Learning outcomes within parantheses () are covered but is not the focus of this track.

Tracks:

  1. Start track – basic knowledge for all game developers
  2. Design track – more specific knowledge for game designers
  3. Engineer track – more specific knowledge for game programmers

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