17 September 2013, this fantastic news cribbed direct from the GDAA site: Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for…
Author: Barrie Ellis
Temporary account for transferring old Blogger posts to WordPress. Should be deleted after all these posts reference Barrie’s newer WP account.
Crowd Funded Accessible Game Campaign Needs Support
My Carnival hopes to become a video game for children with Cystic Fibrosis. If it reaches it’s funding total, it will be released free of charge on PC. It’s a laudable project, by the proven and brilliant AccessAble Games, but it…
Affordable Eye Tracking with Developer Tools
Fancy an eye-gaze unit that is the price of an Xbox or PC Kinect and $60? Sounds good doesn’t it? The NUIA eyeCharm from 4tiitoo.com is looking to be just that. The device will come with developer tools including a…
Accessible Design at Global Game Jam 2013
Global Game Jam is an annual game hack weekend, where teams around the world are given a common theme to work to (this year’s was ‘heart beat’), and divide into teams to produce an entire end to end functioning game…
Kenji Eno (1970-2013)
Sad news to hear that game accessibility advocate and pioneer Kenji Eno died this week at the age of 42. Kenji produced the first ever audio game to make its way onto a games console, RealSound: Kaze No Regret (aka…
Game Accessibility Information Symbol
The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. This can support potential end-users of a gaming product decide if it might…
Remapping Controls
Remappable/reconfigurable controls has been one of the more successful calls for game accessibility in recent times, helped by the likes of Chuck Bittner and other advocates (examples: 1, 2, 3). There’s such a broad range of people using idiosyncratic ways…
Game Accessibility Symbols
In their on-going work to form a solid game accessibility ratings system, SpecialEffect are looking for a symbol to represent Game Accessibility. They’re asking for people’s thoughts on the above. Which grabs you?
Article 31: The Right To Play
“The right to play is enshrined in Article 31 of the UN Convention on the Rights of the Child, ratified by the UK government in 1991, and most around the world (not the USA though). The government has a duty…
Xbox 360: The Avenger
N-Control’s ‘The Avenger‘ is a case that fits over any standard Xbox 360 joypad to bring controls into easier access. There’s a great story at CBS Miami on the origins of this device and it enabling a young man who…