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Barrie Ellis, Author at IGDA Game Accessibility SIG

IGDA Game Accessibility SIG

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Author: Barrie Ellis

Temporary account for transferring old Blogger posts to WordPress. Should be deleted after all these posts reference Barrie’s newer WP account.

Author: Barrie Ellis

Temporary account for transferring old Blogger posts to WordPress. Should be deleted after all these posts reference Barrie’s newer WP account.

A World First for Game Accessibility

Posted on: September 25, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 3
17 September 2013, this fantastic news cribbed direct from the GDAA site: Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for…
Continue reading “A World First for Game Accessibility”…

Crowd Funded Accessible Game Campaign Needs Support

Posted on: May 19, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
My Carnival hopes to become a video game for children with Cystic Fibrosis. If it reaches it’s funding total, it will be released free of charge on PC. It’s a laudable project, by the proven and brilliant AccessAble Games, but it…
Continue reading “Crowd Funded Accessible Game Campaign Needs Support”…

Affordable Eye Tracking with Developer Tools

Posted on: March 17, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Fancy an eye-gaze unit that is the price of an Xbox or PC Kinect and $60? Sounds good doesn’t it? The NUIA eyeCharm from 4tiitoo.com is looking to be just that. The device will come with developer tools including a…
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Accessible Design at Global Game Jam 2013

Posted on: February 26, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Global Game Jam is an annual game hack weekend, where teams around the world are given a common theme to work to (this year’s was ‘heart beat’), and divide into teams to produce an entire end to end functioning game…
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Kenji Eno (1970-2013)

Posted on: February 22, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Sad news to hear that game accessibility advocate and pioneer Kenji Eno died this week at the age of 42. Kenji produced the first ever audio game to make its way onto a games console, RealSound: Kaze No Regret (aka…
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Game Accessibility Information Symbol

Posted on: January 27, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. This can support potential end-users of a gaming product decide if it might…
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Remapping Controls

Posted on: August 29, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Remappable/reconfigurable controls has been one of the more successful calls for game accessibility in recent times, helped by the likes of Chuck Bittner and other advocates (examples: 1, 2, 3). There’s such a broad range of people using idiosyncratic ways…
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Game Accessibility Symbols

Posted on: May 25, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
In their on-going work to form a solid game accessibility ratings system, SpecialEffect are looking for a symbol to represent Game Accessibility. They’re asking for people’s thoughts on the above. Which grabs you?
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Article 31: The Right To Play

Posted on: May 4, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
“The right to play is enshrined in Article 31 of the UN Convention on the Rights of the Child, ratified by the UK government in 1991, and most around the world (not the USA though). The government has a duty…
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Xbox 360: The Avenger

Posted on: May 4, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
N-Control’s ‘The Avenger‘ is a case that fits over any standard Xbox 360 joypad to bring controls into easier access. There’s a great story at CBS Miami on the origins of this device and it enabling a young man who…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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