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Author: Thomas Westin (page 2)

Author: Thomas Westin (page 2)

Wrap-Up: GA-SIG Roundtable, GDC-16

Posted on: April 3, 2016 Last updated on: November 28, 2019 Written by: Thomas Westin Comments: 0
Thanks to all who attended our roundtable at GDC 2016, as well as the other accessibility related talks. Your support is crucial to continue the progress of game accessibility Attendee affiliations included industry (e.g. Google, Playstation), universities (in the USA,…
Continue reading “Wrap-Up: GA-SIG Roundtable, GDC-16”…

Accessibility @ GDC 2016

Posted on: February 4, 2016 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016 (thanks Ian for the compilation) Mobile devices and disabled gamers (smartphone and tablet summit) http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers-2 GASIG booth social TBD Beyond ageism:…
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Games Access Roundtable @ GDC2016

Posted on: January 27, 2016 Last updated on: October 23, 2019 Written by: Thomas Westin Comments: 0
In partnership with GDC, we’re pleased to announce that we will have a Game Accessibility Roundtable at GDC 2016 in San Francisco! Please spread the word – this is the best chance for all GDC attendees to meet many experts…
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Recent Posts

01 Apr

GDC 2026 Roundtable – Accessibility at Scale: Doing More with Less

Accessibility at Scale Roundtable: Doing More with LessĀ  Presented by the IGDA at GDC 2026 While accessibility has grown across the games industry, there are many constraints that we are all facing. Progressing from a desire to act or adhoc…
Continue reading “GDC 2026 Roundtable – Accessibility at Scale: Doing More with Less”…
09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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