Accessibility @ GDC 2016

Hi,

Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016 (thanks Ian for the compilation)

Mobile devices and disabled gamers (smartphone & tablet summit)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers-2

GASIG booth social
TBD

Beyond ageism: designing meaningful games for an older audience
http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience

Includification: how to make your game(s) more accessible to millions
http://schedule.gdconf.com/session/includification-how-to-make-your-games-more-inclusive-to-millions

Mobile devices and disabled gamers (main conference)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers

Explorers in VR: Walking the edge of nowhere
http://schedule.gdconf.com/session/explorers-in-vr-walking-the-edge-of-nowhere

Human-centered design of immersive interactions
http://schedule.gdconf.com/session/human-centered-design-of-immersive-interactions

GASIG round table
http://schedule.gdconf.com/session/igda-game-accessibilty-sig-roundtable

/Thomas

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