Accessibility @ GDC 2016

Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016

(thanks Ian for the compilation)

Mobile devices and disabled gamers (smartphone and tablet summit)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers-2

GASIG booth social
TBD

Beyond ageism: designing meaningful games for an older audience
http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience

Includification: how to make your game(s) more accessible to millions
http://schedule.gdconf.com/session/includification-how-to-make-your-games-more-inclusive-to-millions

Mobile devices and disabled gamers (main conference)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers

Explorers in VR: Walking the edge of nowhere
http://schedule.gdconf.com/session/explorers-in-vr-walking-the-edge-of-nowhere

Human-centered design of immersive interactions
http://schedule.gdconf.com/session/human-centered-design-of-immersive-interactions

GASIG round table
http://schedule.gdconf.com/session/igda-game-accessibilty-sig-roundtable

/Thomas

0 comments on “Accessibility @ GDC 2016

Leave a Reply

Your email address will not be published. Required fields are marked *