Accessibility @ GDC 2016

Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016

(thanks Ian for the compilation)

Mobile devices and disabled gamers (smartphone and tablet summit)

GASIG booth social

Beyond ageism: designing meaningful games for an older audience

Includification: how to make your game(s) more accessible to millions

Mobile devices and disabled gamers (main conference)

Explorers in VR: Walking the edge of nowhere

Human-centered design of immersive interactions

GASIG round table


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