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Top 3 Archives - IGDA Game Accessibility SIG

IGDA Game Accessibility SIG

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Category: Top 3

Category: Top 3

Top 3 Accessibility Features for Driving Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 6
For a lot of disabled gamers, many existing driving games are frustratingly difficult to play. However, a few adaptations can make all the difference for such people, between a game that is fun and one that is not played at…
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Top 3 Accessibility Features for Golf Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 0
For a lot of disabled gamers, many games are frustratingly difficult to play, Golf included. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing these few features won’t remove all game barriers…
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Top 3 Accessibility Features for Pinball Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 0
For a lot of disabled gamers, many games are frustratingly difficult to play. Pinball should not be one of them, but frequently is. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
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26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
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19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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