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Tag: Film Victoria

Tag: Film Victoria

GDC 2016 Roundtable Meeting Notes

Posted on: April 19, 2016 Last updated on: November 28, 2019 Written by: Chad Philip Johnson Comments: 0
As promised, here are Game Accessibility resources and meeting notes from our roundtable discussion at GDC 2016. Please note that this is a slightly updated version of the content that was posted on our mailing list a few days ago,…
Continue reading “GDC 2016 Roundtable Meeting Notes”…

Announcement- Partnering with film Victoria

Posted on: October 11, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 2
The IGDA Game Accessibility SIG is proud to announce its partnership with Film Victoria! Film Victoria is an investment fund for game development run by the Victorian state government in Australia and has given grants for many different projects, from…
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Recent Posts

01 Apr

GDC 2026 Roundtable – Accessibility at Scale: Doing More with Less

Accessibility at Scale Roundtable: Doing More with LessĀ  Presented by the IGDA at GDC 2026 While accessibility has grown across the games industry, there are many constraints that we are all facing. Progressing from a desire to act or adhoc…
Continue reading “GDC 2026 Roundtable – Accessibility at Scale: Doing More with Less”…
09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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