Here is a list of all sessions related to Game Accessibility we are currently aware of at GDC 2016
(thanks Ian for the compilation)
Mobile devices and disabled gamers (smartphone and tablet summit)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers-2
GASIG booth social
TBD
Beyond ageism: designing meaningful games for an older audience
http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience
Includification: how to make your game(s) more accessible to millions
http://schedule.gdconf.com/session/includification-how-to-make-your-games-more-inclusive-to-millions
Mobile devices and disabled gamers (main conference)
http://schedule.gdconf.com/session/mobile-devices-and-disabled-gamers
Explorers in VR: Walking the edge of nowhere
http://schedule.gdconf.com/session/explorers-in-vr-walking-the-edge-of-nowhere
Human-centered design of immersive interactions
http://schedule.gdconf.com/session/human-centered-design-of-immersive-interactions
GASIG round table
http://schedule.gdconf.com/session/igda-game-accessibilty-sig-roundtable
/Thomas
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