Adam from Evil Controllers recently sent me photos of a couple of his latest joypad accessibility adaptations, which I’m sharing with you above. Top and middle pictures are of an Xbox 360 joypad tailor adapted for Randy Fitzgerald, a quadriplegic gamer known as…
Author: Barrie Ellis (page 2)
7-128.com Accessible Gaming Web Sites Awards – 2011
It’s that time of year again, where 7-128.com have reviewed and ranked the best of accessible gaming sites. They have broken these down into three categories, being Hearing, Mobility and Sight related. Big hearty congratulations to DeafGamers, OneSwitch.org.uk and PCS Games, and everyone else…
The SpecialEffect Centre
The 10th of March 2011 saw the official launch of ‘The SpecialEffect Centre‘, including GamesLab, GamesRoom and offices. The images above however, are of my journey there the night before (sort of). I’d never seen LED cats-eyes before, they felt very Tron like and…
BlindComputerGames.com
“blindcomputergames.com is an information resource that includes: A set of guidelines for developers who want to improve blind accessibility in their games. An article for gamers who are blind to help them show developers how to make their games accessible…
Game Accessibility Campaigner: Gareth Garratt
Gareth Garratt has achieved something fantastic. He’s one of a growing number of disabled gamers who have petitioned for greater access in a game, and then been promised it by the developer. Facing the familiar problem of being unable to reconfigure the game controls on…
Angry Birds: Suggestions for Accessibility Standards
Kwasi Mensa posted an interesting breakdown of some of the accessibility features of Angry Birds and a wish for standards to read up from. He also explained how difficult it has been to track down a clean set of accessibility…
NEW IGDA GASIG Forum
Welcome one and all, to the NEW International Game Developers Association’s Game Accessibility Special Interest Group Forum… And breathe. Let’s just call it the GASIG Forum from now on, shall we? Game developers, designers, players and all with an interest in…
MLB11 The Show: Gets one-button accessible play mode
Really great news popped up in my inbox yesterday regarding Hans Smith one-man charm offensive to make one of his favourite PS3 games more accessible. I could rabbit on here, but I’ll simply pop you onto the first source of…
Reflections on Game Accessibility
The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.
Real Time Sensory Substitution
The video above shows the hurdles event in Kinect Sports made accessible to players who are blind, using a technique called real time sensory substitution. Using video analysis, visual cues that indicate when to jump are detected and then translated into vibrotactile cues provided with…