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Barrie Ellis, Author at IGDA Game Accessibility SIG - Page 8 of 21

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Author: Barrie Ellis (page 8)

Author: Barrie Ellis (page 8)

Video Game Accessibility: The 1970’s

Posted on: May 24, 2009 Last updated on: May 24, 2009 Written by: Barrie Ellis Comments: 0
AbleGamers have uploaded my first article for them: A Brief History of Video Game Accessibility: The 1970’s. Starting with 1971’s Computer Space this article is a trek through the very origins of game accessibility. “Can you dig it?“.
Continue reading “Video Game Accessibility: The 1970’s”…

Muscle Marble Madness

Posted on: May 23, 2009 Last updated on: May 23, 2009 Written by: Barrie Ellis Comments: 0
This photo shows an adapted SEGA Megadrive/Genesis controller rigged up to be played with muscle sensors for rehabilitation (and fun) in the mid 1990’s. Marble Madness is a brilliant old Atari game originally designed to be played with a track-ball…
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The Factory: Game for Helen RR 2008 Winner

Posted on: April 29, 2009 Last updated on: April 29, 2009 Written by: Barrie Ellis Comments: 0
Within the blog pages of Australia’s The Age is an interesting article on Retro Remakes competition winner “The Factory” by Shane Hockings. I personally find the game very tough, and sorely needing a tutorial with a few demonstration solutions (see…
Continue reading “The Factory: Game for Helen RR 2008 Winner”…

AbleGamers GDC 2009 News Flash

Posted on: March 30, 2009 Last updated on: March 30, 2009 Written by: Barrie Ellis Comments: 0
AbleGamers have been posting about this year’s Game Developer Conference from an accessible gaming perspective. The most essential viewing has to be The One Question interview posed to attendees. “Have you ever thought about how disabled people play video games?”.…
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GDC 09 and Game Accessibility

Posted on: March 22, 2009 Last updated on: March 22, 2009 Written by: Barrie Ellis Comments: 0
Game Accessibility talks at the Game Developers Conference 2009 next week: Talk 1: The Story of AudiOdyssey & My Journey through UsabilitySpeaker: Eitan Glinert (President, Fire Hose Games)Date/Time: Monday (March 23, 2009) 1:30pm – 2:00pmLocation (room): Room 3007, West HallTrack:…
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“Warhammer, the On Screen Keyboard, and The Reality of the Disabled”

Posted on: March 18, 2009 Last updated on: March 18, 2009 Written by: Barrie Ellis Comments: 0
AbleGamers.com have posted Steve Spohn’s personalised account of the struggles he has had communicating on-line within the confines of MMORPG’s (massively multiplayer on-line role playing games).
Continue reading ““Warhammer, the On Screen Keyboard, and The Reality of the Disabled””…

An Open Letter To Game Developers

Posted on: March 15, 2009 Last updated on: March 15, 2009 Written by: Barrie Ellis Comments: 0
Michelle Hinn, chair of the IGDA’s GASIG (Game Accessibility Special Interest Group) has posted an open letter to game developers over at AbleGamers. It’s a heart felt plea for developers to make more efforts to avoid disabling gamers. If you’d…
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BBC Radio 4 – Game Accessibility – In Touch

Posted on: March 13, 2009 Last updated on: March 13, 2009 Written by: Barrie Ellis Comments: 0
Graham Race of MERU kindly pointed me in the direction of an interesting Radio 4 “In Touch” item on Accessible Gaming. It reflects the experiences of many blind and partially-sighted gamers. Seems Mortal Kombat can work out as a playable…
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7-128.com: Top Accessible Gaming Sites Lists

Posted on: February 16, 2009 Last updated on: February 16, 2009 Written by: Barrie Ellis Comments: 1
7-128.com have just published three top accessible gaming sites lists: Top 25 Web Sites for Gamers who are Blind; Top 20 Web Sites for Gamers who are Motion Impaired and Top 10 Web Sites for Gamers who are Deaf. Fantastic…
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Martin Tall on Gaze Interaction

Posted on: February 15, 2009 Last updated on: February 15, 2009 Written by: Barrie Ellis Comments: 0
Martin Tall has a very informative blog on Gaze Interaction with the use of eye-trackers. There’s some very useful posts on games as well as an excellent “inspiration” tag including details of how multi-step zooming methods massively increase accuracy.
Continue reading “Martin Tall on Gaze Interaction”…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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