This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Category: Articles
GDC 2021 Roundtable : Accessibility—Where to Next? | Recap
The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
GDC 2019: Industry Discussions on Game Accessibility
In the second half of March, tens of thousands of industry professionals met in San Francisco for the 33rd edition of the Game Developers’ Conference. Amongst the attendees were hundreds of accessibility professionals, advocates, academics, and students, all working together and…
Reflections on Game Accessibility
The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.
“Are Wii Being Ignored?”
BBC Ouch! technology correspondant, Adrian Higgin-botham, has written a harsh but fair appraisal of the state of accessible gaming. In short, AAA 21st century video games don’t have much in the way of accessibility features. And those rare games that…
Game Accessibility: A Survey
For those interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are…
Accessibility: Creating Games For A Diverse Audience
Meagan Van Burkleo of Game Informer has posted an excellent break down of what many disabled gamers want from their games. Giving importance to all four broad divisions of disability: Physical (including speech), Cognitive, Sight and Hearing, this is a…
Doubting Thomas
Game Set Watch published a piece recently by Leigh Alexandra entitled ‘Analysis: Can Nintendo Take ‘Accessibility’ Too Far?‘. It questions if accessibility features spoil gaming. A depressing stand point and one that I feel misinterprets what greater accessibility can really…
Videojuegos Accesibles: Porqué Y Cómo Hacerlos
“Videojuegos accesibles, porqué y cómo hacerlos” which translates to “Accessible Videogames, why and how to develop them”. Javier Mairena, a software developer with special interest in accessible videogames development, has written this fine article to reach out in the third…
Video Game Accessibility: The 1970’s
AbleGamers have uploaded my first article for them: A Brief History of Video Game Accessibility: The 1970’s. Starting with 1971’s Computer Space this article is a trek through the very origins of game accessibility. “Can you dig it?“.