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IGDA Game Accessibility SIG

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Category: Charities

Category: Charities

Fundraising for Special Effect

Posted on: November 7, 2008 Last updated on: November 7, 2008 Written by: Barrie Ellis Comments: 0
The following is taken directly from Retro Remakes a community of game programmers and huge long-term supporters of the accessible gaming movement: “As you’re all no doubt aware, we’ve dedicated a category to getting some games made to help out…
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Retro Remakes Big Compo 2008: A Game For Helen

Posted on: August 28, 2008 Last updated on: August 28, 2008 Written by: Barrie Ellis Comments: 0
Retro Remakes ”A Game for Helen” competition links up with the Special Effect project of the same name to bring an inclusive arcade experience to kids and young adults in the hospices Helen and Douglas House. This is especially aimed…
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A Game for Helen – Special Effect

Posted on: June 26, 2008 Last updated on: June 26, 2008 Written by: Barrie Ellis Comments: 0
Last Friday Special Effect launched themselves formally in Oxfordshire. Here past, present and future projects were demonstrated and explained to the gathered crowd. Likely future UK Prime Minister, David Cameron was there as a speaker. He mentioned that after being…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
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26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
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19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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