The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. This can support potential end-users of a gaming product decide if it might…
Category: game accessibility
The SpecialEffect Centre
The 10th of March 2011 saw the official launch of ‘The SpecialEffect Centre‘, including GamesLab, GamesRoom and offices. The images above however, are of my journey there the night before (sort of). I’d never seen LED cats-eyes before, they felt very Tron like and…
Conference on Video Game Translation and Accessibility in Barcelona
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…
Accessibility Fusion: Combining different perspectives from across the gaming community to improve accessibility for players with disabilities.
The goal of Accessibility Fusion (http://www.accessibilityfusion.com/) is to generate interest in building an online community where game developers, players with disabilities, and accessibility experts can come together and share ideas about creating accessibility guidelines for computer and video games.Most mainstream…