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Game Therapy Archives - IGDA Game Accessibility SIG

IGDA Game Accessibility SIG

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Category: Game Therapy

Category: Game Therapy

Slalom, the Videogame

Posted on: September 30, 2011 Last updated on: May 8, 2019 Written by: Ian Hamilton Comments: 1
Wheelchair Slalom is a sport for people with cerebral palsy, in which the players go through a course made up of various obstacles and tests in the shortest time possible. ‘Slalom, the Videogame’ provides an insight into the sport without…
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Muscle Marble Madness

Posted on: May 23, 2009 Last updated on: May 23, 2009 Written by: Barrie Ellis Comments: 0
This photo shows an adapted SEGA Megadrive/Genesis controller rigged up to be played with muscle sensors for rehabilitation (and fun) in the mid 1990’s. Marble Madness is a brilliant old Atari game originally designed to be played with a track-ball…
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Games as Therapy

Posted on: November 7, 2007 Last updated on: November 7, 2007 Written by: Barrie Ellis Comments: 0
Wii being used as therapy tool for wounded troops Do You Know Video Games Can Heal the Sick Computer games can treat phobias Zig Zag launches autism therapy exercise equipment Electronic Gaming Therapy Wii computer games to help stroke victims…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
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26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
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19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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