From AbleGamers: “The great people over at Harmonix have sent us two “ROCK BAND – SPECIAL EDITION”, one for Playstation 2, and one for XBOX 360 for us to use in our fund raising efforts for GDC [promoting accessibility at…
Unique Custom Gaming Controllers – part 2
Mark Felling of Broadened Horizons and “KitsuneNoYume” worked together to build a pretty marvellous bespoke controller to suit Kitsune’s particular abilities, much as MERU did for Frankie in the previous post. This fantastic work spread to the news portals of…
Unique Custom Gaming Controllers – part 1
MERU and others have created some fantastic bespoke controllers for people needing unique solutions. This from their Summer 2008 newsletter: “Nineteen-year-old Frankie has Duchenne Muscular Dystrophy, a progressive, muscle-wastin condition. As a result, he has severely limited mobility and this…
The Escapist: The Silent Majority
“It’s not that hard to understand the plight of the deaf gamer – just try playing Dead Space with the sound turned off. EA’s new sci-fi horror game is a showcase for big-budget production values, seething with smoky atmosphere and…
Fundraising for Special Effect
The following is taken directly from Retro Remakes a community of game programmers and huge long-term supporters of the accessible gaming movement: “As you’re all no doubt aware, we’ve dedicated a category to getting some games made to help out…
Midnight Tune 3 – Namco Barrier-Free Technology
Following on from Atari’s race game SF Rush 2049 which featured an accessibility feature for gamers unable to work the foot pedals comes an adapted “Maximum Tune 3” from Namco. Namco are known in some circles for their Assisitive Technology…
Judecca: Mind Controlled Game
Square Enix and NeuroSky revealed a suitably Halloween timed game at this year’s Tokyo Game Show in Judecca. Supposedly when the gamer is in a relaxed enough state of mind they will see Zombies (which I’m guessing they have to…
Accessible Gaming – Living in the 80’s?
Graeme’s Free Games presently features some highly accessible versions of Namco’s all-time classic Pac-Man. All feature the option to reduce the number of ghosts as well as giving the facility to adjust the speed of the ghosts and your Pac-Man…
Let’s Tap – SEGA/PROPE potential one-switch game
Let’s Tap is a compilation of games and sensory activities made accessible on the Nintendo Wii by just tapping a box that a Wii-remote sits on. Some of the games are quite high-paced to look at, but the “visualizer” effects…
Ubisoft
It seems as though Ubisoft’s grand gesture to game accessibility stretches as far as adding basic text subtitles to future games. This is a good but very basic step. A little more appreciation of “The Sound Alternative” would have been…