Game Developers want statistics – although probably not my favourite statistic that 88.2% of all statistics are made up on the spot (Vic Reeves). Computer Shopper: Disabled People Prescribed GamingPopCap Games Study: Casual Video Games Demonstrate Ability to Relieve Stress,…
Leaving in “god mode” game codes
Wazoo Enterprises states the importance of cheat codes within games in a very succinct way. Not 100% sure of the language used (I’m no fan of “special needs” as a term) – but I’m 100% behind the sentiment.Via: Mersey Remakes
“20% of casual gamers are disabled”
More than one fifth of casual gamers have a “physical, mental or developmental disability” according to a new survey commissioned by PopCap.The research, carried out by the Information Solutions Group, involved responses from 13,296 casual gamers, and also found that…
Atari Mindlink
In 1984 Atari were working on perhaps the first ever attempt at a commercial video game head-controller: The Mindlink. Left and Right movements could be controlled (to a degree) using left and right eye-brow muscles, with three games being linked…
One-button FPS Design Challenge
“The Challenge: Design a one-button first-person shooter game. Assignment Details: This design challenge comes from Brandon Sheffield of Game Developer magazine and Gamasutra.com, and his assignment details are extremely minimal. Design a one-button FPS game. Describethe game ideathe game mechanicthe…
Brain Waves
Couple of Brain Wave Controller links: Kotaku and Yahoo News – “Paralysed Man Walks In Second Life” and AbleGamers preview of OCZ’s Neural Impulse Actuator .
The Case for Gaming Accessibility
A Case for Gaming Accessibility is made in Eitan Glinert’s work – “The Human Controller: Usability and Accessibility in Video Game Interfaces“.“Despite the advances in user interfaces and the new gaming genres, not all people can play all games –…
eDimensional Access Controller – On Sale
“First announced back in October of last year, the Access Game Controller designed by technical wizard Ben Heckendorn for disabled gamers is finally ready for sale via eDimensional’s website. The device, listed for use with the PlayStation 2, PS3, and…
“Player vs. Everything: Gaming with a disability”
Great interview with AbleGamers over at MMORPG site Massively. Well worth a peek.
ALERT!
Accessible Learning through Entertainment and Recreation Tools (ALERT) Project Released The International Game Developers Association (IGDA) Game Accessibility Special Interest Group (GA-SIG) and 7-128 Software are pleased to announce the release of the Accessible Learning through Entertainment and Recreation Tools…