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News archive (page 26)

Reconfigurable JoyPad

Posted on: December 19, 2007 Last updated on: December 19, 2007 Written by: Barrie Ellis Comments: 0
Amazon are presently stocking a very affordable controller that may be the solution for some out there struggling with inaccessible controllers (especially so for the PS3). The Thrustmaster 3 in 1 Dual Trigger controller allows users to swap almost any…
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The Escapist: Gaming Ability

Posted on: December 13, 2007 Last updated on: December 13, 2007 Written by: Barrie Ellis Comments: 0
“My mother was our household’s first gamer. She had me young and stayed home to raise me, and one of her favorite ways to kick back was to play videogames. Our first systems were an Atari 2600 and ColecoVision, and…
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4Noah – 1 button control over multiple-button games

Posted on: December 5, 2007 Last updated on: December 5, 2007 Written by: Barrie Ellis Comments: 0
4Noah is a fantastic PC utility project allowing one switch gamers to control games that use two or more buttons (to a maximum of six at present). This is a wonderful endeavour that has so much potential to open up…
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Game Accessibility Forums of the World

Posted on: December 3, 2007 Last updated on: December 3, 2007 Written by: Barrie Ellis Comments: 0
For gamers and developers wanting to find out more about game accessibility and to have a say, there are a growing number of forums around the web that will welcome you. AbleGamers Audio Games Deaf Gamers IGDA GASIG Retro Remakes…
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Top 3 Accessibility Features for Driving Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 6
For a lot of disabled gamers, many existing driving games are frustratingly difficult to play. However, a few adaptations can make all the difference for such people, between a game that is fun and one that is not played at…
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Top 3 Accessibility Features for Golf Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 0
For a lot of disabled gamers, many games are frustratingly difficult to play, Golf included. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing these few features won’t remove all game barriers…
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Top 3 Accessibility Features for Pinball Games

Posted on: December 2, 2007 Last updated on: December 2, 2007 Written by: Barrie Ellis Comments: 0
For a lot of disabled gamers, many games are frustratingly difficult to play. Pinball should not be one of them, but frequently is. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing…
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Playstation 2 Switch Interface Deluxe

Posted on: November 21, 2007 Last updated on: November 21, 2007 Written by: Barrie Ellis Comments: 0
The Playstation 2 Switch Interface Deluxe (PS2-SID for short) is finally available to buy. It can be set-up in a huge number of ways to best suit each gamer with external accessibility switches and sensors. It’s also a lot of…
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Game Over – Universally Inaccessible Game

Posted on: November 18, 2007 Last updated on: November 18, 2007 Written by: Barrie Ellis Comments: 0
“Game Over!” is the world’s first (and hopefully only) universally inaccessible game. This practically means that it is a game that can be played by no one. But why was such a game created? Well, the goal of Game Over!…
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Retro Remakes Niced Up

Posted on: November 14, 2007 Last updated on: November 14, 2007 Written by: Barrie Ellis Comments: 0
Retro Remakes has undergone a very nice make over, and supportive as ever, have posted up an abridged version of my “Barriers in Games” article. If you didn’t know, Retro Remakes have been long term backers of the accessibility in…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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