For those interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are unable or limited in playing video games per type of impairment, a journal paper called: “Game Accessibility: a Survey” written by Bei Yuan, student of IGDA GASIG member, Eelke Folmer, is available online.
If you would like an offline copy of this paper, and you don’t have access through a university library, please contact Eelke direct.
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