Strange Attractors 2 by Ominous Development, is looking fantastic. It’s the follow up to one of the finest one button games ever – Strange Attractors. This time around two switches are needed (emulating the left mouse click and the right…
Author: Barrie Ellis (page 13)
New Breath Clicking Controller
Inventor Antony Stewart has recently released details of a revolutionary breath clicking device that he has created. It has no name, but after sitting on this invention for a while finding no support, he has decided to let people see…
2008 Retro Remakes Competition
“The Official 2008 Retro Remakes Competition will be launched on September the 1st, 2008. Very. Good. News! Can’t say too much this side of September, apart from to say that I’m very excited and hopeful. Oh, and to direct you…
Custom Interfaces
“Off-the-shelf designs are especially frustrating for the disabled, the elderly and anybody who has trouble controlling a mouse. A new approach to design, developed at the University of Washington, would put each person through a brief skills test and then…
Pop Cap Interviewed
AbleGamers have posted a two part interview they and GASIG chair Michelle Hinn made with Popcap Games’ Garth Chouteau in the light of their recent Casual Games survey. Grab your self a cup of tea, and read on… Part one…
1975: The First Commercial One Switch Game
The first ever commercial one switch playable game is Atari’s Steeplechase from 1975. Up to six players could crowd around the machine, using their single button to make their horse jump on coming hurdles. There’s a short video-clip up on…
A Game for Helen – Special Effect
Last Friday Special Effect launched themselves formally in Oxfordshire. Here past, present and future projects were demonstrated and explained to the gathered crowd. Likely future UK Prime Minister, David Cameron was there as a speaker. He mentioned that after being…
Statistics
Game Developers want statistics – although probably not my favourite statistic that 88.2% of all statistics are made up on the spot (Vic Reeves). Computer Shopper: Disabled People Prescribed GamingPopCap Games Study: Casual Video Games Demonstrate Ability to Relieve Stress,…
Leaving in “god mode” game codes
Wazoo Enterprises states the importance of cheat codes within games in a very succinct way. Not 100% sure of the language used (I’m no fan of “special needs” as a term) – but I’m 100% behind the sentiment.Via: Mersey Remakes
“20% of casual gamers are disabled”
More than one fifth of casual gamers have a “physical, mental or developmental disability” according to a new survey commissioned by PopCap.The research, carried out by the Information Solutions Group, involved responses from 13,296 casual gamers, and also found that…