A Case for Gaming Accessibility is made in Eitan Glinert’s work – “The Human Controller: Usability and Accessibility in Video Game Interfaces“.“Despite the advances in user interfaces and the new gaming genres, not all people can play all games –…
Category: Articles (page 3)
“Player vs. Everything: Gaming with a disability”
Great interview with AbleGamers over at MMORPG site Massively. Well worth a peek.
Too Difficult
Some excellent recent articles regarding game difficulty levels: Pushing Buttons: The Difficulty BandwagonThe Escapist: Hard TimesGamasutra: The Designer’s Notebook: Difficulty Modes and Dynamic Difficulty Adjustment Via: Mersey Remakes
“Five Easy Ways To Fix Complicated Controllers”
GamePro.com have recently published their guide to solving the utterly disabling issue of overly-complicated game controllers. It’s a fairly well thought out piece on the whole – but surprisingly misses out the need for reconfigurable controls. What about left-handed players?…
Game Accessibility Train
A few quick links to recent Game Accessibility conferences gone by – with plenty to delve deeper into:HCT of University of Sussex, UK – May 2008 Game Accessibility Workshop report. My quick personal write up. Games for Health 2008 –…
Colour-Blind Gamers: Common – Developer Awareness? Minimal
There’s a good article on the barriers facing colour-blind gamers at the somewhat unfortunately titled ARS Technica (well if you’re from the UK anyway!). Don’t let that put you off as it’s a neatly put article.
Inaccessibility Simulator
“I hate amusement arcades. When I was a little wheelie on holiday with my family in Wales, this was one of our safe havens on rainy days. Dad would ration out the two pences and send me and my brother…
Game Informer: Accessibility Feature
There’s a great article on game accessibility up at Game Informer written by Meagan VanBurkleo. It comes in two parts and is very much worth your time. Part 1 here and Part 2 here.
“Designing Games that are Accessible for Everyone”
Eitan Glinert has a fine article just published at Gamasutra. If you care about Game Accessibility – read some of the comments, which may get you a bit fired up. Maybe the title is a little mis-leading as very few…
Robert Florio – Crave Online Interview
Entitled “Against All Odds”, IGDA GASIG activist, Robert Florio tells Crave Online how it’s been for him and all about Accessible Gaming. A great interview that all developers should read.