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Category: Campaigning (page 3)

Category: Campaigning (page 3)

AbleGamers GDC 2009 News Flash

Posted on: March 30, 2009 Last updated on: March 30, 2009 Written by: Barrie Ellis Comments: 0
AbleGamers have been posting about this year’s Game Developer Conference from an accessible gaming perspective. The most essential viewing has to be The One Question interview posed to attendees. “Have you ever thought about how disabled people play video games?”.…
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GDC 09 and Game Accessibility

Posted on: March 22, 2009 Last updated on: March 22, 2009 Written by: Barrie Ellis Comments: 0
Game Accessibility talks at the Game Developers Conference 2009 next week: Talk 1: The Story of AudiOdyssey & My Journey through UsabilitySpeaker: Eitan Glinert (President, Fire Hose Games)Date/Time: Monday (March 23, 2009) 1:30pm – 2:00pmLocation (room): Room 3007, West HallTrack:…
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“Warhammer, the On Screen Keyboard, and The Reality of the Disabled”

Posted on: March 18, 2009 Last updated on: March 18, 2009 Written by: Barrie Ellis Comments: 0
AbleGamers.com have posted Steve Spohn’s personalised account of the struggles he has had communicating on-line within the confines of MMORPG’s (massively multiplayer on-line role playing games).
Continue reading ““Warhammer, the On Screen Keyboard, and The Reality of the Disabled””…

An Open Letter To Game Developers

Posted on: March 15, 2009 Last updated on: March 15, 2009 Written by: Barrie Ellis Comments: 0
Michelle Hinn, chair of the IGDA’s GASIG (Game Accessibility Special Interest Group) has posted an open letter to game developers over at AbleGamers. It’s a heart felt plea for developers to make more efforts to avoid disabling gamers. If you’d…
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BBC Radio 4 – Game Accessibility – In Touch

Posted on: March 13, 2009 Last updated on: March 13, 2009 Written by: Barrie Ellis Comments: 0
Graham Race of MERU kindly pointed me in the direction of an interesting Radio 4 “In Touch” item on Accessible Gaming. It reflects the experiences of many blind and partially-sighted gamers. Seems Mortal Kombat can work out as a playable…
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Subtitles: Increasing Game Accessibility

Posted on: February 8, 2009 Last updated on: February 8, 2009 Written by: Barrie Ellis Comments: 0
Gamasutra have published an excellent article that presses home the benefits of including full subtitles (aka Closed Captions in the USA) in video games. Read on here.Link via: Reid Kimball. More on the meaning of 888 here.
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Stevie Wonder calls for accessible technology

Posted on: February 1, 2009 Last updated on: February 1, 2009 Written by: Barrie Ellis Comments: 0
Stevie Wonder is calling for greater access in technology: “ being more accessible is always a plus and I think really, for various companies … making it exciting and accessible for people who can see, it would take very little…
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Default Controls Suck

Posted on: January 24, 2009 Last updated on: January 24, 2009 Written by: Barrie Ellis Comments: 0
Alt-Gamers.com is a great campaigning accessible gaming site best described by themselves: “The lack of support for alternative controls in the modern gaming world is becoming a major concern for many console gamers. With first and third person shooting games…
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Alt-Controls.com and AbleGamers petition Sony

Posted on: January 23, 2009 Last updated on: January 23, 2009 Written by: Barrie Ellis Comments: 0
Established Accessible Gaming site AbleGamers.com and new-ish kids on the block Alt-Controls.com have teamed up to launch a laudable petition aimed squarely at Sony’s PS3 division. They want support built in at a firm-ware level for reconfigurable controls. The petition…
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GDC ambassador award: Michelle Hinn…

Posted on: January 6, 2009 Last updated on: January 6, 2009 Written by: Barrie Ellis Comments: 1
…that would be pretty sweet. But not yet, Michelle Hinn, chair of the IGDA’s GASIG has this to say and needs all the support we can muster: “I am writing you today because one of the (if not the biggest)…
Continue reading “GDC ambassador award: Michelle Hinn…”…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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