E3 witnessed the announcement of a “one-button driving assist” mode for Turn 10’s Forza Motorsport 3 on the Xbox 360. That. Is. Very. Good. News. Can’t wait to see if it is what I hope it is: A current generation…
Microsoft’s New Controller: Project Natal
Hinted at three years ago, it looks like Microsoft are finally about to deliver an alternative and potentially more intuitive and accessible controller for the Xbox 360. E3 has seen Microsoft demonstrate a camera smart enough to pick up upon…
No Limit Pad
Pad Fynder Interactive from Italy are about to enter the field of accessible gaming controllers with their unique No Limit Pad for PS3 and PC.First impressions deceive with this controller. In their video you see that it’s quite possible to…
Video Game Accessibility: The 1970’s
AbleGamers have uploaded my first article for them: A Brief History of Video Game Accessibility: The 1970’s. Starting with 1971’s Computer Space this article is a trek through the very origins of game accessibility. “Can you dig it?“.
Muscle Marble Madness
This photo shows an adapted SEGA Megadrive/Genesis controller rigged up to be played with muscle sensors for rehabilitation (and fun) in the mid 1990’s. Marble Madness is a brilliant old Atari game originally designed to be played with a track-ball…
The Factory: Game for Helen RR 2008 Winner
Within the blog pages of Australia’s The Age is an interesting article on Retro Remakes competition winner “The Factory” by Shane Hockings. I personally find the game very tough, and sorely needing a tutorial with a few demonstration solutions (see…
AbleGamers GDC 2009 News Flash
AbleGamers have been posting about this year’s Game Developer Conference from an accessible gaming perspective. The most essential viewing has to be The One Question interview posed to attendees. “Have you ever thought about how disabled people play video games?”.…
GDC 09 and Game Accessibility
Game Accessibility talks at the Game Developers Conference 2009 next week: Talk 1: The Story of AudiOdyssey & My Journey through UsabilitySpeaker: Eitan Glinert (President, Fire Hose Games)Date/Time: Monday (March 23, 2009) 1:30pm – 2:00pmLocation (room): Room 3007, West HallTrack:…
“Warhammer, the On Screen Keyboard, and The Reality of the Disabled”
AbleGamers.com have posted Steve Spohn’s personalised account of the struggles he has had communicating on-line within the confines of MMORPG’s (massively multiplayer on-line role playing games).
An Open Letter To Game Developers
Michelle Hinn, chair of the IGDA’s GASIG (Game Accessibility Special Interest Group) has posted an open letter to game developers over at AbleGamers. It’s a heart felt plea for developers to make more efforts to avoid disabling gamers. If you’d…