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News archive (page 25)

Robert Florio – Crave Online Interview

Posted on: January 27, 2008 Last updated on: January 27, 2008 Written by: Barrie Ellis Comments: 0
Entitled “Against All Odds”, IGDA GASIG activist, Robert Florio tells Crave Online how it’s been for him and all about Accessible Gaming. A great interview that all developers should read.
Continue reading “Robert Florio – Crave Online Interview”…

AbleGamers Gets to Chat with Age of Conan

Posted on: January 27, 2008 Last updated on: January 27, 2008 Written by: Barrie Ellis Comments: 0
“Jason Stone is a game designer at Funcom, developers of the highly anticipated MMO Age of Conan based on the writings of Robert E Howard. Robert E. Howard was the creator of ‘Conan the Barbarians’ born in the pages of…
Continue reading “AbleGamers Gets to Chat with Age of Conan”…

Lightglove: Virtual Controller

Posted on: January 24, 2008 Last updated on: January 24, 2008 Written by: Barrie Ellis Comments: 0
There’s a lot of potential in this great device – even in music (although you might not believe it from the rendition of Smoke on the Water in this clip!). See LightGlove.com for more. Via: Reseau Nouvelle Technologies
Continue reading “Lightglove: Virtual Controller”…

Milling About Second Life using Brain Waves

Posted on: January 15, 2008 Last updated on: January 15, 2008 Written by: Barrie Ellis Comments: 0
Although not strictly a game, “Second Life” has many sub-games. It has also garnered the attention of people wishing to improve it’s accessibility for more players. The video above shows brain waves being used to control the on-screen character around…
Continue reading “Milling About Second Life using Brain Waves”…

Videojuegos accesibles

Posted on: January 14, 2008 Last updated on: January 14, 2008 Written by: Barrie Ellis Comments: 0
I’ve just been sent some great links from Samuel Franco Dominguez to Spanish and French accessible gaming articles, some of which I thought I’d share. Click on the image above for an English translation – although I think you might…
Continue reading “Videojuegos accesibles”…

No School Like The Old School?

Posted on: January 6, 2008 Last updated on: January 6, 2008 Written by: Barrie Ellis Comments: 0
It’s not something that any mainstream publisher does now, but in 1981 and 1982, Atari did. What, you may ask? Simply, they included a “special feature” option in their top-flight games. Not only this, but they marked the fact…
Continue reading “No School Like The Old School?”…

Gordon’s Trigger Finger

Posted on: January 1, 2008 Last updated on: January 1, 2008 Written by: Barrie Ellis Comments: 0
“Hey Folks, We made our mod available for download on our website HelpYouPlay.com. If you have a copy of HalfLife 2 DeathMatch try it out . All feed back…
Continue reading “Gordon’s Trigger Finger”…

Pirates of the Burning Sea Comes to AbleGamer’s Shore

Posted on: December 31, 2007 Last updated on: December 31, 2007 Written by: Barrie Ellis Comments: 1
Mark “Ioo” Barlet of AbleGamers.com has just recently posted an interview with Russell Williams, CEO and Co-founder of Flying Labs and maker of the upcoming MMORPG Pirates of the Burning Seas. It’s a interesting to discover the present outlook on…
Continue reading “Pirates of the Burning Sea Comes to AbleGamer’s Shore”…

Electronic Gaming Monthly Brazil

Posted on: December 29, 2007 Last updated on: December 29, 2007 Written by: Barrie Ellis Comments: 2
The following accessible gaming magazine article has been translated from the original Brazilian Portuguese in Electronic Gaming Monthly Brazil issue 66. The translation is not in perfect English, but you’ll get the gist. Accessible Gaming is an International concern.“RESTRICTED ACCESSInnovative…
Continue reading “Electronic Gaming Monthly Brazil”…

Season’s Greetings and Happy 2008!

Posted on: December 21, 2007 Last updated on: December 21, 2007 Written by: Barrie Ellis Comments: 0
Continue reading “Season’s Greetings and Happy 2008!”…
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This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
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Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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