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2011 - IGDA Game Accessibility SIG

IGDA Game Accessibility SIG

All about accessibility, founded in 2003.

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Year: 2011

Year: 2011

Announcement- Partnering with film Victoria

Posted on: October 11, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 2
The IGDA Game Accessibility SIG is proud to announce its partnership with Film Victoria! Film Victoria is an investment fund for game development run by the Victorian state government in Australia and has given grants for many different projects, from…
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Slalom, the Videogame

Posted on: September 30, 2011 Last updated on: May 8, 2019 Written by: Ian Hamilton Comments: 1
Wheelchair Slalom is a sport for people with cerebral palsy, in which the players go through a course made up of various obstacles and tests in the shortest time possible. ‘Slalom, the Videogame’ provides an insight into the sport without…
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Technical Difficulties

Posted on: September 8, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
We are currently experiencing some technical difficulties, and the home page is often not found We are working to address this issue. Thank you.
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Remapping Controls

Posted on: August 29, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Remappable/reconfigurable controls has been one of the more successful calls for game accessibility in recent times, helped by the likes of Chuck Bittner and other advocates (examples: 1, 2, 3). There’s such a broad range of people using idiosyncratic ways…
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Meeting Moved- July 7th

Posted on: June 29, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Hello! Our meeting from last week has been moved due to low attendance. The rescheduled  meeting will be taking place Thursday, June July 7th at 10 AM Eastern time and a second one will take place at 7 PM Eastern…
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Meeting – June 28th

Posted on: June 21, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Hello! It’s time for another meeting This meeting will be taking place Tuesday, June 28th at 10 AM Eastern time and a second one will take place at 7 PM Eastern time. If you have questions about what time they…
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New Logo

Posted on: June 21, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
The SIG now has gotten a new logo!
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Game Accessibility Symbols

Posted on: May 25, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
In their on-going work to form a solid game accessibility ratings system, SpecialEffect are looking for a symbol to represent Game Accessibility. They’re asking for people’s thoughts on the above. Which grabs you?
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Attractor accessibility usage statistics

Posted on: May 25, 2011 Last updated on: May 8, 2019 Written by: Ian Hamilton Comments: 1
Attractor is a free video game with special accessibility options. In its development development, AccessAble Games decided to use one of the advantages of online games to collect usage statistics to collect accessibility options usage. These data were collected 3…
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Article 31: The Right To Play

Posted on: May 4, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
“The right to play is enshrined in Article 31 of the UN Convention on the Rights of the Child, ratified by the UK government in 1991, and most around the world (not the USA though). The government has a duty…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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