“Jason Stone is a game designer at Funcom, developers of the highly anticipated MMO Age of Conan based on the writings of Robert E Howard. Robert E. Howard was the creator of ‘Conan the Barbarians’ born in the pages of…
Category: Articles (page 4)
Videojuegos accesibles
I’ve just been sent some great links from Samuel Franco Dominguez to Spanish and French accessible gaming articles, some of which I thought I’d share. Click on the image above for an English translation – although I think you might…
Pirates of the Burning Sea Comes to AbleGamer’s Shore
Mark “Ioo” Barlet of AbleGamers.com has just recently posted an interview with Russell Williams, CEO and Co-founder of Flying Labs and maker of the upcoming MMORPG Pirates of the Burning Seas. It’s a interesting to discover the present outlook on…
Electronic Gaming Monthly Brazil
The following accessible gaming magazine article has been translated from the original Brazilian Portuguese in Electronic Gaming Monthly Brazil issue 66. The translation is not in perfect English, but you’ll get the gist. Accessible Gaming is an International concern.“RESTRICTED ACCESSInnovative…
The Escapist: Gaming Ability
“My mother was our household’s first gamer. She had me young and stayed home to raise me, and one of her favorite ways to kick back was to play videogames. Our first systems were an Atari 2600 and ColecoVision, and…
Top 3 Accessibility Features for Driving Games
For a lot of disabled gamers, many existing driving games are frustratingly difficult to play. However, a few adaptations can make all the difference for such people, between a game that is fun and one that is not played at…
Top 3 Accessibility Features for Golf Games
For a lot of disabled gamers, many games are frustratingly difficult to play, Golf included. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing these few features won’t remove all game barriers…
Top 3 Accessibility Features for Pinball Games
For a lot of disabled gamers, many games are frustratingly difficult to play. Pinball should not be one of them, but frequently is. Help is at hand though for developers interested in bringing their games to a wider audience. Implementing…
Able Gamers interview Ben Heck
There’s a good interview of Ben Heck, inventor of the soon to be manufactured “Access Controller” for Xbox 360, PS2 and PS3, over at Able Gamers.
Brain Control
“Keio University bioengineers have demonstrated the control of a Second Life avatar using a non-invasive brain-computer interface. The news release is in Japanese but the Neurophilosophy blog reports that the device monitors electrical activity in the motoro cortex via external…