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Category: Audio Games

Category: Audio Games

Accessible Design at Global Game Jam 2013

Posted on: February 26, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Global Game Jam is an annual game hack weekend, where teams around the world are given a common theme to work to (this year’s was ‘heart beat’), and divide into teams to produce an entire end to end functioning game…
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Kenji Eno (1970-2013)

Posted on: February 22, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Sad news to hear that game accessibility advocate and pioneer Kenji Eno died this week at the age of 42. Kenji produced the first ever audio game to make its way onto a games console, RealSound: Kaze No Regret (aka…
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BlindComputerGames.com

Posted on: February 16, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
“blindcomputergames.com is an information resource that includes: A set of guidelines for developers who want to improve blind accessibility in their games. An article for gamers who are blind to help them show developers how to make their games accessible…
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V.I. Tennis

Posted on: July 4, 2010 Last updated on: July 4, 2010 Written by: Barrie Ellis Comments: 0
Imagine Wii Sports Tennis in the dark, and playable, and you have VI Tennis. It’s a brilliant idea and happily, is well executed too. You’ll need one or two Wii remotes, a Bluetooth equipped PC (I bought a USB Bluetooth…
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Electronic Soup Podcast: Audio Games

Posted on: April 7, 2010 Last updated on: April 7, 2010 Written by: Barrie Ellis Comments: 0
The “Access Collective” is a new podcast which brings together a slew of accessibility-bods including myself representing the Accessible GameBase and OneSwitch. No surprises, we’re doing the accessible gaming bit. This month’s item is part one of two on Audio…
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Handheld Audiogame: Bandai Mousou Controller

Posted on: January 29, 2010 Last updated on: January 29, 2010 Written by: Barrie Ellis Comments: 0
GameSetWatch recently posted about the Mousou or Moucon range of mini handheld video games, with the twist being that you have no screen. You have to play by sound and feel alone. in short, they’re hand-held audio-games. There are three…
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Top 10 Ways To Get Mainstream Game Accessibility

Posted on: August 31, 2009 Last updated on: August 31, 2009 Written by: Barrie Ellis Comments: 0
“Top ten ways to get mainstream game accessibility : 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor.9. Kidnap the children of…
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“Spot On: The blind gaming the blind”

Posted on: August 31, 2009 Last updated on: August 31, 2009 Written by: Barrie Ellis Comments: 0
“Largely invisible to the mainstream, sightless gamers help each other tackle titles like Rock Band and Left 4 Dead, while others focus on games made for–and by–the blind.” Read the rest of Mathew Peters’ superb article on blind gaming at…
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BBC Radio 4 – Game Accessibility – In Touch

Posted on: March 13, 2009 Last updated on: March 13, 2009 Written by: Barrie Ellis Comments: 0
Graham Race of MERU kindly pointed me in the direction of an interesting Radio 4 “In Touch” item on Accessible Gaming. It reflects the experiences of many blind and partially-sighted gamers. Seems Mortal Kombat can work out as a playable…
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Experimental Audio Games 2008

Posted on: April 10, 2008 Last updated on: April 10, 2008 Written by: Barrie Ellis Comments: 0
“It’s that time of the year again! Groups of game design students of the Utrecht School of the Arts have developed 13 small audio game prototypes! Try them out and let the developers know what you think in the forum!…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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