• Skip to main navigation
  • Skip to main content
  • Skip to footer
IGDA-GASIG Logo

Competition Archives - IGDA Game Accessibility SIG

IGDA Game Accessibility SIG

All about accessibility, founded in 2003.

  • Home
  • What and Why
  • How
  • Get Involved
  • Events
  • About the SIG
  • Skip to menu toggle button

Category: Competition

Category: Competition

Gamma IV at GameBase

Posted on: February 24, 2010 Last updated on: February 24, 2010 Written by: Barrie Ellis Comments: 0
For those of you interested in one-switch / one-button games, please take a ride over to the SpecialEffect GameBase Gamma IV forum post (you may now breathe). Out of the 154 games entered I’ve managed to track down less than…
Continue reading “Gamma IV at GameBase”…

Gamma 4: One-Button Game Competition

Posted on: December 2, 2009 Last updated on: December 2, 2009 Written by: Barrie Ellis Comments: 1
Potentially very exciting news for game programmers and one-switch gamers alike. “Gamma 4” has just begun, a one-button game programming competition with games being unveiled at the prestigious Game Developer Conference in March 2010. My hope is that programmers will…
Continue reading “Gamma 4: One-Button Game Competition”…

COGAIN – Eye Tracker Game Competition

Posted on: September 11, 2008 Last updated on: September 11, 2008 Written by: Barrie Ellis Comments: 0
In a little bit of synchronicity with the Retro Remakes “Game For Helen” category, COGAIN have just launched their own Eye Tracker game competition: “Power of Gaze“. COGAIN (COmmunication by GAze INteration) have a short list of previously submitted eye-tracker…
Continue reading “COGAIN – Eye Tracker Game Competition”…

Retro Remakes Big Compo 2008: A Game For Helen

Posted on: August 28, 2008 Last updated on: August 28, 2008 Written by: Barrie Ellis Comments: 0
Retro Remakes ”A Game for Helen” competition links up with the Special Effect project of the same name to bring an inclusive arcade experience to kids and young adults in the hospices Helen and Douglas House. This is especially aimed…
Continue reading “Retro Remakes Big Compo 2008: A Game For Helen”…

Retro Remakes Competition 2008 Blog

Posted on: August 17, 2008 Last updated on: August 17, 2008 Written by: Barrie Ellis Comments: 0
It’s coming… This could be something really special for accessible gaming… If you can program keep an eye… If you can support the competition, please do, whether by sponsorship or by spreading the word… More soon.
Continue reading “Retro Remakes Competition 2008 Blog”…

2008 Retro Remakes Competition

Posted on: July 23, 2008 Last updated on: July 23, 2008 Written by: Barrie Ellis Comments: 0
“The Official 2008 Retro Remakes Competition will be launched on September the 1st, 2008. Very. Good. News! Can’t say too much this side of September, apart from to say that I’m very excited and hopeful. Oh, and to direct you…
Continue reading “2008 Retro Remakes Competition”…

One-button FPS Design Challenge

Posted on: June 12, 2008 Last updated on: June 12, 2008 Written by: Barrie Ellis Comments: 0
“The Challenge: Design a one-button first-person shooter game. Assignment Details: This design challenge comes from Brandon Sheffield of Game Developer magazine and Gamasutra.com, and his assignment details are extremely minimal. Design a one-button FPS game. Describethe game ideathe game mechanicthe…
Continue reading “One-button FPS Design Challenge”…

Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

Archives

Connect

The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

  • Mailing list
  • YouTube
  • Twitter
  • Discord
  • Facebook
  • Contact us

IGDA Game Accessibility SIG > News archive > Competition
IGDA international game developers association
GAconf
IGDA-GASIG
  • Discord
  • Facebook
  • Youtube
  • Twitter
  • Mailing list
  • Contact us
© 2025 IGDA Game Accessibility SIG | Using Icelander WordPress theme. | Back to top ↑