No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Category: Uncategorized
A World First for Game Accessibility
17 September 2013, this fantastic news cribbed direct from the GDAA site: Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for…
GameGuard Shuts Down Disabled Gamers
Steve Spohn, game journalist @ AbleGamers.com, has done a great job on a story about how GameGuard, an anti-hacking software used by many Asian based MMO’s use disabled technology used by the disabled gamers. The story has already been noticed…
AbleGamers sits down with Chris Sigaty Lead Producer of Starcraft II
Blizzcon was a flurry of information on all of the newest upcoming titles from Blizzard. AbleGamers was there covering all the action for all of our disabled gamers across the world asking the questions you want to hear. AbleGamers own…
Sip/Puff Mobile Phone Games?
“Pantech is one of three giant mobile phone manufacturers in Korea, among them Samsung and LG. Pantech sold over 10 million phones internationally in 2008, and under the “Sky” brand in the local market. Now, it’s about to launch a…
One thumb game – Zurai and extending functionality of one button devices
Over on Kotaku there is video of a mobile XNA game called Zurai that can be played with one thumb. What makes this more accessible is that the players’ ship automatically fires its weapons. The player uses their thumb to…
Voice Recognition for the Xbox 360
Mark, aka Cyberpyrot of his own website, AcidMods has created a very promising proof of concept for a way to play Xbox 360 games with your own voice. Word is that the delay between spoken word and action in the…
Austin Game Developers Conference 2007 Debrief
So my promised debrief on the Austin Game Developers Conference from two weeks ago… Richard and I had worked separately on our halves of the presentation until we arrived in Austin. Richard concentrated on examples of audio games and I…
(CRASH) – (BRICK WALL CRUMBLES) – “Why, hello!”
Greeting everyone, please forgive my destructive entrance into this blog. I am Reid Kimball, a member of the IGDA Game Accessibility SIG and my focus is on closed captioning in videogames. A quick note to say that in September 2007…
Welcome to the IGDA Game Accessibility Blog!
This is a place for announcements and news on all things about accessibility and games!