Category Archives: Uncategorized

CVAA compliance deadline arrives

Jan 1st is the first day of CVAA compliance for games; as of this date games launching for the US market that have any communications functionality must ensure that functionality (and any UI/information needed to navigate to and operate it) … Continue reading

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Video from #GAConfEU in Paris

Many inspiring talks in Paris today Program: https://www.gaconf.com/schedule/ Speakers: https://www.gaconf.com/speakers/ Best, Thomas

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GAConf – now also in Europe!

After two successful conferences in San Francisco, we welcome you to the first Game Accessibility Conference in Europe, co-organised with CNAM! CNAM, Paris, 22nd of October 2018. Tickets available soon at gaconf.com The date is right after IndieCade Europe (19-20 … Continue reading

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GDC 2018 Roundtable – Session Recap

When the GA-SIG had the first roundtable at GDC 2004, there was one (1) attendee… who had gone to the wrong room. Fast forward 14 years: there were now more than 50 attendees from the largest players in the industry … Continue reading

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2018 Game Accessibility Conference (GAConf)

Going to GDC or San Francisco on March 19th? Make sure to join us at the 2018 Game Accessibly Conference (GAConf)  Monday March 19th 2018. Read more at Gamasutra Best, Thomas, co-chair, IGDA Game Accessibility SIG

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The IGDA Gaming and Disability Scholarship Sponsored by Microsoft

IGDA-GASIG and Microsoft are pleased to announce a $5,000 USD scholarship towards university tuition costs, aimed at supporting the entry of developers with disabilities into the games industry. The scholarship will be awarded to one student who is enrolled or … Continue reading

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IGDA GA-SIG track at ArtsIT conference!

Hi all, I’m very happy to announce that we will have a Special IGDA GA-SIG track in collaboration with IFIP at the ArtsIT conference in Greece! See the call for papers here It has not yet been published on the conference … Continue reading

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