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News archive (page 11)

Electronic Soup Podcast: Audio Games

Posted on: April 7, 2010 Last updated on: April 7, 2010 Written by: Barrie Ellis Comments: 0
The “Access Collective” is a new podcast which brings together a slew of accessibility-bods including myself representing the Accessible GameBase and OneSwitch. No surprises, we’re doing the accessible gaming bit. This month’s item is part one of two on Audio…
Continue reading “Electronic Soup Podcast: Audio Games”…

Gamma IV at GameBase

Posted on: February 24, 2010 Last updated on: February 24, 2010 Written by: Barrie Ellis Comments: 0
For those of you interested in one-switch / one-button games, please take a ride over to the SpecialEffect GameBase Gamma IV forum post (you may now breathe). Out of the 154 games entered I’ve managed to track down less than…
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VisionPlay Trailer

Posted on: February 8, 2010 Last updated on: February 8, 2010 Written by: Barrie Ellis Comments: 0
“Stemming from years of military-based research by Accelerond, VisionPlay is a revolutionary new video game technology that allows any low-resolution, off-the-shelf webcam and low-end PC to do full-body positioning and motion analysis.” Link via: Videojuegos Accesibles
Continue reading “VisionPlay Trailer”…

Handheld Audiogame: Bandai Mousou Controller

Posted on: January 29, 2010 Last updated on: January 29, 2010 Written by: Barrie Ellis Comments: 0
GameSetWatch recently posted about the Mousou or Moucon range of mini handheld video games, with the twist being that you have no screen. You have to play by sound and feel alone. in short, they’re hand-held audio-games. There are three…
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Accessible Gamebase

Posted on: January 15, 2010 Last updated on: January 15, 2010 Written by: Barrie Ellis Comments: 1
SpecialEffect launch their Accessible Gamebase today and it’s a big deal. They are hoping to build an active community and are actively encouraging people to contribute. After a little familiarisation you’ll hopefully find it really easy to learn all about…
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Top 10 One-Switch Games: 2000-09

Posted on: January 8, 2010 Last updated on: January 8, 2010 Written by: Barrie Ellis Comments: 0
I like one-switch games, you may have noticed. Satisfying the list-making-retentive in me, here’s my personal top 10 one switch games of the last decade, 2000-09 (I’m trying not to say ‘noughties’). Things have come such a long-way since 2000,…
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Gamma 4: One-Button Game Competition

Posted on: December 2, 2009 Last updated on: December 2, 2009 Written by: Barrie Ellis Comments: 1
Potentially very exciting news for game programmers and one-switch gamers alike. “Gamma 4” has just begun, a one-button game programming competition with games being unveiled at the prestigious Game Developer Conference in March 2010. My hope is that programmers will…
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PS3 joypad game played with a Head Tracker

Posted on: November 26, 2009 Last updated on: November 26, 2009 Written by: Barrie Ellis Comments: 0
Fantastic to see a PS3 being uniquely controlled by a head-tracker and symbols based control grid courtesy of the SpecialEffect GamesLab. Read my previous post The Holy Grail of Accessible Controllers? to find out why this kind of work is…
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XCM “Magic Link”

Posted on: November 16, 2009 Last updated on: November 16, 2009 Written by: Barrie Ellis Comments: 0
XCM were the first to crack Microsoft’s anti-choice circuitry enabling gamers to connect just about any Playstation compatible controller, PC mouse and/or keyboard to an Xbox 360 and PS3 with their XFPS adapters. The latest XFPS 4.0 takes with one…
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SY!NSO! (Xbox 360) – With One Switch Mode

Posted on: November 8, 2009 Last updated on: November 8, 2009 Written by: Barrie Ellis Comments: 0
About time! The Xbox 360 gets it’s first game with a one-switch mode. Forza 3 promised it, Bayonetta may deliver it, but indie title SY!NSO! has it right here, right now in the Xbox Live Indie Arcade. SY!NSO! is a…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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