“Top ten ways to get mainstream game accessibility : 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor.9. Kidnap the children of…
“Spot On: The blind gaming the blind”
“Largely invisible to the mainstream, sightless gamers help each other tackle titles like Rock Band and Left 4 Dead, while others focus on games made for–and by–the blind.” Read the rest of Mathew Peters’ superb article on blind gaming at…
On Screen Keyboards in Games
Steve Spohn has posted a fine break-down of some of the on-screen keyboards available today that may suit gamers’ needs over at AbleGamers. More links to on-screen keyboard info can be found at the Accessible Gaming Shop under Text Entry…
We Love Valve!
After the pioneering implementation of Closed Captions (full subtitling of dialogue as well as other important sounds) within a mainstream game, Valve are looking into incorporating a character who uses sign-language. The possibilities are huge. Reasons to be cheerful, 1,…
Reconfiguring Controls without Barriers
This looks promising. The Near Future Laboratory created a way to control a Playstation via Ardunio circuitry. Does this mean that a PC could be used to control a Playstation? I’ve long hoped for something like Sensory Software’s “The Grid…
Visually impaired players: The unseen inhabitants of Azeroth
Great post over at WOW.com Linsy Smith writes about the visual disabled and World of Warcraft. She says But there’s a catch. Like me, Elfly is disabled. I’m a VIP (disabled shorthand for visually impaired person) and she’s (in her…
Doubting Thomas
Game Set Watch published a piece recently by Leigh Alexandra entitled ‘Analysis: Can Nintendo Take ‘Accessibility’ Too Far?‘. It questions if accessibility features spoil gaming. A depressing stand point and one that I feel misinterprets what greater accessibility can really…
“Our Survey Says…”
“Many people profess that they wish to could have a say in the making and designing of video games. Yet rarely is the game industry interested in hearing from folks with disabilities. Instead, games are created by people who are…
Wii New Super Mario Bros – Accessibility Feature
Nintendo’s “New Super Mario Brothers” for the Wii is due to feature a unique accessibility feature: ‘Demo Play’. If part of the game gets too tough, activating this mode will see the game take over and play automatically. Once demo-play…
Videojuegos Accesibles: Porqué Y Cómo Hacerlos
“Videojuegos accesibles, porqué y cómo hacerlos” which translates to “Accessible Videogames, why and how to develop them”. Javier Mairena, a software developer with special interest in accessible videogames development, has written this fine article to reach out in the third…