In a little bit of synchronicity with the Retro Remakes “Game For Helen” category, COGAIN have just launched their own Eye Tracker game competition: “Power of Gaze“. COGAIN (COmmunication by GAze INteration) have a short list of previously submitted eye-tracker…
Ubisoft Commits To Include Subtitles In Future Products
Ubisoft have started to listen to the deaf-community struggling with their games for want of some subtitles. Scanning through the comments over at Kotaku gives an idea of the problems gamers have had – and also some of the ignorance…
Strange Attractors 2
Strange Attractors 2 has arrived. It’s possibly the most polished and ambitious one-switch game ever written. Kick the Tyres here (the demo) or buy the full game for $14.95 (£7.50 ish). It’s superb. I love it. For those wishing to…
War Twat
War Twat is fierce. And despite it’s unrelenting difficulty, actually demonstrates some very fine accessibility traits.1. It uses a nice and simple control scheme (the cursor keys and the CTRL key to fire) that also works to start and restart…
Vocal Joystick
There’s a great update posted at cnet News on the “Vocal Joystick” (previously mentioned here). It’s a really interesting device that could suit some people well. I can’t help but think that the “Tongue Drive System” would be a faster…
Retro Remakes Big Compo 2008: A Game For Helen
Retro Remakes ”A Game for Helen” competition links up with the Special Effect project of the same name to bring an inclusive arcade experience to kids and young adults in the hospices Helen and Douglas House. This is especially aimed…
Design Tips For: Head Tracker Gamers
A Head Tracker is a device that translate human movement to on-screen pointer control. As with an Eye Tracker, a Head Tracker also replicates what a mouse does in function. A typical head tracker consists of an all-in-one camera and…
Design Tips For: Eye Tracker Games
Written in collaboration with SpecialEffect. An EyeTracker is an interface that translates and maps eye movements to on-screen pointer control. Where ever your gaze falls on the screen, your pointer will also fall. In many ways, an EyeTracker simply replicates…
Design Tips For: One Switch Games
A pure “One Switch Game” is one that can be started, played and replayed using just one control. Typically that will be via the SPACE BAR and the LEFT MOUSE BUTTON (both doing exactly the same thing). For disabled gamers…
New Technologies – New Accessible Opportunities?
Lumisonic – “Deaf children have been testing software that enables them to see a visual representation of sound waves. Called Lumisonic the software translates sound waves into circles that radiate on a display. It creates a real time representation of…