There’s a fine article on CNET regarding ageing and gaming, linking up with the current baby boomer generation: “As boomers go gray, will big money mean better tech?”. Let’s hope so…
Dream Gamer
The Dream-Gamer head controller and basic switch box for Playstation 2’s is due to go into production from next week. I’ve used a prototype, and can’t wait to have a go on the finished item. Good luck to Excitim with…
E for All
“E for All” takes place on October 18-21 – at the LA Convention Center in North America. It will be jammed packed with video gaming companies with a ton of games to play. What’s really exciting for accessible gaming, is…
Cheese Swingers – new one switch game
“Cheese Swingers from Blackrat Studios is a one switch game in which the player controls a rat as he swings a piece of cheese around on a string and knocks bees out the air as they try to steal pots…
AbleGamers.com
Able Gamers has recently undergone a fresh lick of paint. It’s looking rather special now, with lots of great features and news items. Nice work.
OZNAKI Project
The OZNAKI Project was an educational robotics project inspired by the MIT LOGO Project. The project, which ran from 1975-84, used the very earliest micromputers, including the Australian Poly-88 (in 1976+), TRS-80 (1977+) and Apple II (1978 +). The Educational…
Austin Game Developers Conference 2007 Debrief
So my promised debrief on the Austin Game Developers Conference from two weeks ago… Richard and I had worked separately on our halves of the presentation until we arrived in Austin. Richard concentrated on examples of audio games and I…
Official Playstation 2 Magazine – UK
This month sees the Accessible Gaming Campaign take a step into the mainstream, with a five page article in the September 2007 Official Playstation 2 Magazine – UK. This is the UK’s best-selling PS2 magazine, so to have a five…
AudiOdyssey
AudiOdyssey is a PC music game aimed at all gamers, but intended to be accessible to the blind too. It makes use of a Nintendo Wii controller, but can be downloaded and played without one too. More on this at…
(CRASH) – (BRICK WALL CRUMBLES) – “Why, hello!”
Greeting everyone, please forgive my destructive entrance into this blog. I am Reid Kimball, a member of the IGDA Game Accessibility SIG and my focus is on closed captioning in videogames. A quick note to say that in September 2007…