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Year: 2010 (page 3)

Year: 2010 (page 3)

Game Accessibility: A Survey

Posted on: July 6, 2010 Last updated on: July 6, 2010 Written by: Barrie Ellis Comments: 0
For those interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are…
Continue reading “Game Accessibility: A Survey”…

V.I. Tennis

Posted on: July 4, 2010 Last updated on: July 4, 2010 Written by: Barrie Ellis Comments: 0
Imagine Wii Sports Tennis in the dark, and playable, and you have VI Tennis. It’s a brilliant idea and happily, is well executed too. You’ll need one or two Wii remotes, a Bluetooth equipped PC (I bought a USB Bluetooth…
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Design Tips For: Subtitled Games

Posted on: June 19, 2010 Last updated on: June 19, 2010 Written by: Barrie Ellis Comments: 1
Full subtitles (aka Closed Captions if you live in the USA or Canada) in a game, can make the world of difference to deaf and partially-hearing players. Now that games and films have so many parallels, imagine how hard it…
Continue reading “Design Tips For: Subtitled Games”…

Natal becomes Kinect

Posted on: June 18, 2010 Last updated on: June 18, 2010 Written by: Barrie Ellis Comments: 0
Microsoft’s enormously promising Project Natal has become Kinect, and is due for release later this year. Borne of the massive influence of Myron Kreuger’s 20th century works and the success of Nintendo’s Wii, Kinect could become something special. It could…
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Gaming on a Collision Course

Posted on: May 17, 2010 Last updated on: May 17, 2010 Written by: Barrie Ellis Comments: 0
7-128.com and AbleGamers.org have jointly published a paper entitled “Gaming on a Collision Course“. It’s all about the financial importance of game designers taking into account an ageing gaming population. It even includes a forward from the pioneer of home…
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Call for Reconfigurable Controls for All

Posted on: May 17, 2010 Last updated on: May 17, 2010 Written by: Barrie Ellis Comments: 0
Chuck Bittner, a quadriplegic gamer, has started an on-line petition calling for reconfigurable controls for all games. In an ideal world, such a thing would be built into the fundamental design of all game consoles. Until then, game designers are…
Continue reading “Call for Reconfigurable Controls for All”…

Electronic Soup Podcast: Audio Games

Posted on: April 7, 2010 Last updated on: April 7, 2010 Written by: Barrie Ellis Comments: 0
The “Access Collective” is a new podcast which brings together a slew of accessibility-bods including myself representing the Accessible GameBase and OneSwitch. No surprises, we’re doing the accessible gaming bit. This month’s item is part one of two on Audio…
Continue reading “Electronic Soup Podcast: Audio Games”…

Gamma IV at GameBase

Posted on: February 24, 2010 Last updated on: February 24, 2010 Written by: Barrie Ellis Comments: 0
For those of you interested in one-switch / one-button games, please take a ride over to the SpecialEffect GameBase Gamma IV forum post (you may now breathe). Out of the 154 games entered I’ve managed to track down less than…
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VisionPlay Trailer

Posted on: February 8, 2010 Last updated on: February 8, 2010 Written by: Barrie Ellis Comments: 0
“Stemming from years of military-based research by Accelerond, VisionPlay is a revolutionary new video game technology that allows any low-resolution, off-the-shelf webcam and low-end PC to do full-body positioning and motion analysis.” Link via: Videojuegos Accesibles
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Handheld Audiogame: Bandai Mousou Controller

Posted on: January 29, 2010 Last updated on: January 29, 2010 Written by: Barrie Ellis Comments: 0
GameSetWatch recently posted about the Mousou or Moucon range of mini handheld video games, with the twist being that you have no screen. You have to play by sound and feel alone. in short, they’re hand-held audio-games. There are three…
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