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News archive (page 5)

Game Accessibility Code

Posted on: March 30, 2013 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
A collaborative coding site is now available for everyone who wants join, to ease implementation of accessibility solutions in games, as described by previously published guidelines. Read more at http://gameaccessibilitycode.com
Continue reading “Game Accessibility Code”…

Affordable Eye Tracking with Developer Tools

Posted on: March 17, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Fancy an eye-gaze unit that is the price of an Xbox or PC Kinect and $60? Sounds good doesn’t it? The NUIA eyeCharm from 4tiitoo.com is looking to be just that. The device will come with developer tools including a…
Continue reading “Affordable Eye Tracking with Developer Tools”…

Accessible Design at Global Game Jam 2013

Posted on: February 26, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Global Game Jam is an annual game hack weekend, where teams around the world are given a common theme to work to (this year’s was ‘heart beat’), and divide into teams to produce an entire end to end functioning game…
Continue reading “Accessible Design at Global Game Jam 2013”…

Kenji Eno (1970-2013)

Posted on: February 22, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Sad news to hear that game accessibility advocate and pioneer Kenji Eno died this week at the age of 42. Kenji produced the first ever audio game to make its way onto a games console, RealSound: Kaze No Regret (aka…
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New Leadership for the GA SIG!

Posted on: February 5, 2013 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Today it was announced the current Chairperson, Tara Voelker, will be stepping down from her position while the Steering Committee, comprised of Michelle Hinn, Barrie Ellis, and Thomas Westin, will take control of the SIG Information on the website to…
Continue reading “New Leadership for the GA SIG!”…

Game Accessibility Information Symbol

Posted on: January 27, 2013 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
The symbol above is a public domain method of marking any computer product (game, controller, utility, console and so on), as having easy to reach accessibility information. This can support potential end-users of a gaming product decide if it might…
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GDC Meeting – 2012

Posted on: March 7, 2012 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Sorry for the late notice! We’re going to having our SIG meeting at 5 TODAY in Room 112 in North Hall. Tara will be skyping in to lead it. We will try to get an audio transcript of the meeting.…
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Announcement- Partnering with film Victoria

Posted on: October 11, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 2
The IGDA Game Accessibility SIG is proud to announce its partnership with Film Victoria! Film Victoria is an investment fund for game development run by the Victorian state government in Australia and has given grants for many different projects, from…
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Slalom, the Videogame

Posted on: September 30, 2011 Last updated on: May 8, 2019 Written by: Ian Hamilton Comments: 1
Wheelchair Slalom is a sport for people with cerebral palsy, in which the players go through a course made up of various obstacles and tests in the shortest time possible. ‘Slalom, the Videogame’ provides an insight into the sport without…
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Technical Difficulties

Posted on: September 8, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
We are currently experiencing some technical difficulties, and the home page is often not found We are working to address this issue. Thank you.
Continue reading “Technical Difficulties”…
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Recent Posts

09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…
19 Feb

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week. A printed version of this list will be available at the GDC…
Continue reading “Game accessibility at GDC 2020”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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