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News archive - Page 6 of 29 - IGDA Game Accessibility SIG

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News archive (page 6)

Technical Difficulties

Posted on: September 8, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
We are currently experiencing some technical difficulties, and the home page is often not found We are working to address this issue. Thank you.
Continue reading “Technical Difficulties”…

Remapping Controls

Posted on: August 29, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Remappable/reconfigurable controls has been one of the more successful calls for game accessibility in recent times, helped by the likes of Chuck Bittner and other advocates (examples: 1, 2, 3). There’s such a broad range of people using idiosyncratic ways…
Continue reading “Remapping Controls”…

Meeting Moved- July 7th

Posted on: June 29, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Hello! Our meeting from last week has been moved due to low attendance. The rescheduled  meeting will be taking place Thursday, June July 7th at 10 AM Eastern time and a second one will take place at 7 PM Eastern…
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Meeting – June 28th

Posted on: June 21, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
Hello! It’s time for another meeting This meeting will be taking place Tuesday, June 28th at 10 AM Eastern time and a second one will take place at 7 PM Eastern time. If you have questions about what time they…
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New Logo

Posted on: June 21, 2011 Last updated on: December 11, 2018 Written by: GA-SIG Comments: 0
The SIG now has gotten a new logo!
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Game Accessibility Symbols

Posted on: May 25, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
In their on-going work to form a solid game accessibility ratings system, SpecialEffect are looking for a symbol to represent Game Accessibility. They’re asking for people’s thoughts on the above. Which grabs you?
Continue reading “Game Accessibility Symbols”…

Attractor accessibility usage statistics

Posted on: May 25, 2011 Last updated on: May 8, 2019 Written by: Ian Hamilton Comments: 1
Attractor is a free video game with special accessibility options. In its development development, AccessAble Games decided to use one of the advantages of online games to collect usage statistics to collect accessibility options usage. These data were collected 3…
Continue reading “Attractor accessibility usage statistics”…

Article 31: The Right To Play

Posted on: May 4, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
“The right to play is enshrined in Article 31 of the UN Convention on the Rights of the Child, ratified by the UK government in 1991, and most around the world (not the USA though). The government has a duty…
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Xbox 360: The Avenger

Posted on: May 4, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 1
N-Control’s ‘The Avenger‘ is a case that fits over any standard Xbox 360 joypad to bring controls into easier access. There’s a great story at CBS Miami on the origins of this device and it enabling a young man who…
Continue reading “Xbox 360: The Avenger”…

New Wave of Evil Controllers

Posted on: March 29, 2011 Last updated on: May 8, 2019 Written by: Barrie Ellis Comments: 0
Adam from Evil Controllers recently sent me photos of a couple of his latest joypad accessibility adaptations, which I’m sharing with you above. Top and middle pictures are of an Xbox 360 joypad tailor adapted for Randy Fitzgerald, a quadriplegic gamer known as…
Continue reading “New Wave of Evil Controllers”…
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Recent Posts

01 Apr

GDC 2026 Accessibility Roundtable

Presented by the IGDA at GDC 2026 While accessibility has grown across the games industry, there are many constraints that we are all facing. Progressing from a desire to act or adhoc wins to something more sustainable is a key…
Continue reading “GDC 2026 Accessibility Roundtable”…
09 Jul

GDC 2024 Roundtable—From Workplaces to Games | Recap

This is a summary article for the IGDA GA-SIG Roundtable at the 2024 Game Developers Conference. An audio recording of the meeting was used to revisit in detail the topics that were covered and then distill their related conversations into…
Continue reading “GDC 2024 Roundtable—From Workplaces to Games | Recap”…
26 Aug

GDC 2021 Roundtable : Accessibility—Where to Next? | Recap

The IGDA-GASIG had the pleasure to host a roundtable at GDC 2021 about the current state of game accessibilty as well as our hopes and motivations for the future of gaming. Unfortunately, these roundtables are not recorded, so we invite…
Continue reading “GDC 2021 Roundtable : Accessibility—Where to Next? | Recap”…

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The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.

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