GA SIG at GDC

Hey everyone, we’re going to be at GDC You can check out in the GDC session builder, or see the description below. Speaker/s: Tara Tefertiller (Pursuit of Happiness Foundation) Day / Time / Location: Friday, 2 PM Room 230 East…

Introduction to Game Accessibility – Germany

In Germany? Come listen to our very own Sandra Uhling speak! Topic: Introduction to Game Accessibility Name of the event: Sensibilisierungsworkshop „Inklusive Medienpädagogik“ für Multiplikator/innen Project: „Mediale Kompetenz und Teilhabe“ When: 2. February 2011 10.00 – 5.00pm For more information,…

Reflections on Game Accessibility

The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.

GASIG: Top 10 Ways To Improve Game Accessibility

1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…