Introduction to Game Accessibility – Germany

In Germany? Come listen to our very own Sandra Uhling speak! Topic: Introduction to Game Accessibility Name of the event: Sensibilisierungsworkshop „Inklusive Medienpädagogik“ für Multiplikator/innen Project: „Mediale Kompetenz und Teilhabe“ When: 2. February 2011 10.00 – 5.00pm For more information,…

Reflections on Game Accessibility

The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.

GASIG: Top 10 Ways To Improve Game Accessibility

1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…

Conference on Video Game Translation and Accessibility in Barcelona

I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…