Hey everyone, it’s now time for the first – of many – monthly SIG meetings During these meetings we can establish the short term SIG goals, discuss upcoming events to ensure they get posted on the website, do general updates,…
Introduction to Game Accessibility – Germany
In Germany? Come listen to our very own Sandra Uhling speak! Topic: Introduction to Game Accessibility Name of the event: Sensibilisierungsworkshop „Inklusive Medienpädagogik“ für Multiplikator/innen Project: „Mediale Kompetenz und Teilhabe“ When: 2. February 2011 10.00 – 5.00pm For more information,…
We now have forums!
To help grow our discussions about game accessibility with out flooding people’s email inbox, we now have forums! IGDA Game Access Forums Please take the time to register and become involved! We are going to be having weekly topics, and…
Reflections on Game Accessibility
The January 2011 IGDA Perspectives newsletter contains a two page segment on the ‘game accessibility year’ 2010, from my own personal perspective. If 2011 tops 2010, consider me a happy-bunny. Big chunky thanks to the IGDA, and especially to Beth Aileen Lameman for giving Game Accessibility such great coverage.
GA SIG Chair, Tara Tefertiller, speaking at Full Sail University
If you are in the Orlando Area, Tara will be speaking at Full Sail University this Tuesday, December 14th, about game accessibility and her upcoming work at Otronicon with the Orlando Science Center at 6:30 PM. For more information, please…
Real Time Sensory Substitution
The video above shows the hurdles event in Kinect Sports made accessible to players who are blind, using a technique called real time sensory substitution. Using video analysis, visual cues that indicate when to jump are detected and then translated into vibrotactile cues provided with…
AbleGamers Foundation Holiday Gift Guide
If you are looking for some accessible gaming present ideas for Christmas, the AbleGamers Foundation have a very useful 2010 Holiday Gift Guide. They’ve cherry-picked a range of accessible video games, the fantastic Trabasack lap-tray/bag, a great iPad mount and a number of…
GASIG: Top 10 Ways To Improve Game Accessibility
1.Allow all controls (mouse, keyboard, gamepad) to be remapped.2.Add closed-captioning for all dialogue and important sound-effects.3.Provide documentation in an accessible format (HTML or plain-text).4.Provide assist modes (auto-targeting, training options, etc).5.Provide a broad range of difficulty levels from incredibly simple to…
Orlando IGDA December Meeting
Please feel free to come to the Orlando IGDA Chapter’s December meeting on Dec 16th! Please contact Tara Tefertiller for more information. Thanks !
Conference on Video Game Translation and Accessibility in Barcelona
I International Conference on Translation and Accessibility in Video Games and Virtual Worlds: 2nd and 3rd December 2010 in Barcelona, Spain The I International Conference on Translation and Accessibility in Video Games and Virtual Worlds aims to be an interdisciplinary…