N-Control’s ‘The Avenger‘ is a case that fits over any standard Xbox 360 joypad to bring controls into easier access. There’s a great story at CBS Miami on the origins of this device and it enabling a young man who…
Year: 2011 (page 2)
New Wave of Evil Controllers
Adam from Evil Controllers recently sent me photos of a couple of his latest joypad accessibility adaptations, which I’m sharing with you above. Top and middle pictures are of an Xbox 360 joypad tailor adapted for Randy Fitzgerald, a quadriplegic gamer known as…
7-128.com Accessible Gaming Web Sites Awards – 2011
It’s that time of year again, where 7-128.com have reviewed and ranked the best of accessible gaming sites. They have broken these down into three categories, being Hearing, Mobility and Sight related. Big hearty congratulations to DeafGamers, OneSwitch.org.uk and PCS Games, and everyone else…
The SpecialEffect Centre
The 10th of March 2011 saw the official launch of ‘The SpecialEffect Centre‘, including GamesLab, GamesRoom and offices. The images above however, are of my journey there the night before (sort of). I’d never seen LED cats-eyes before, they felt very Tron like and…
AbleGamers Foundation at PAX
Gamers Doing Good. – How We use Games to Make Life Better for Others PAX – Friday, March 11 · 5:00pm – 6:00pm Panel Members: Avery Alix, PopCap Games, Moderator Mark Barlet, AbleGamers Foundation Steve Spohn, AbleGamers Foundation Ben Herz,…
Attractor
Attractors is a simple puzzle game developed by The Game Kitchen with AccessAble Games as accessibility advisor. The game have special accessibility options like: no time limit, no death, possibility to restart a level at any time, change game speed,…
BlindComputerGames.com
“blindcomputergames.com is an information resource that includes: A set of guidelines for developers who want to improve blind accessibility in their games. An article for gamers who are blind to help them show developers how to make their games accessible…
Game Accessibility Campaigner: Gareth Garratt
Gareth Garratt has achieved something fantastic. He’s one of a growing number of disabled gamers who have petitioned for greater access in a game, and then been promised it by the developer. Facing the familiar problem of being unable to reconfigure the game controls on…
Michelle Hinn (Our Chair Emeritus) at GDC
Michelle will be leading a round table discussion at GDC 2011 Speaker/s: Michelle Hinn (IGDA Game Accessibility Special Interest Group) (Not listed as the speaker since Michelle submitted it- but I am on the roundtable) Day / Time / Location:…
Angry Birds: Suggestions for Accessibility Standards
Kwasi Mensa posted an interesting breakdown of some of the accessibility features of Angry Birds and a wish for standards to read up from. He also explained how difficult it has been to track down a clean set of accessibility…