Waterloo Lab’s Eye Mario system allows a person to play any NES video game using eye movements alone. The video above gives a basic overview of how this system works. For a more detailed break-down of how it works, they’ve…
Nathan Fouts says…
Nathan Fouts, author of Shoot 1UP, has blogged a list of excellent Accessibility Option Ideas. As the author of the game with the most accessibility features ever seen in a games console game, he’s worth taking seriously. Really looking forward…
“Are Wii Being Ignored?”
BBC Ouch! technology correspondant, Adrian Higgin-botham, has written a harsh but fair appraisal of the state of accessible gaming. In short, AAA 21st century video games don’t have much in the way of accessibility features. And those rare games that…
TIG Duels
“Your Mother, taught you well!” vs. “You were never much of any thing!”, the goading is a huge part of the fun in Tig Duels: For Extraordinary Gentlemen and Such Etc. It’s a really well balanced, thought-out, barmy fencing game…
Game Accessibility: A Survey
For those interested in: 1) a comprehensive overview of academic literature on game accessibility; 2) a synthesis of strategies used to make games for sensory, motor and cognitive impairments; and 3) data on how many people in the US are…
V.I. Tennis
Imagine Wii Sports Tennis in the dark, and playable, and you have VI Tennis. It’s a brilliant idea and happily, is well executed too. You’ll need one or two Wii remotes, a Bluetooth equipped PC (I bought a USB Bluetooth…
Design Tips For: Subtitled Games
Full subtitles (aka Closed Captions if you live in the USA or Canada) in a game, can make the world of difference to deaf and partially-hearing players. Now that games and films have so many parallels, imagine how hard it…
Natal becomes Kinect
Microsoft’s enormously promising Project Natal has become Kinect, and is due for release later this year. Borne of the massive influence of Myron Kreuger’s 20th century works and the success of Nintendo’s Wii, Kinect could become something special. It could…
Gaming on a Collision Course
7-128.com and AbleGamers.org have jointly published a paper entitled “Gaming on a Collision Course“. It’s all about the financial importance of game designers taking into account an ageing gaming population. It even includes a forward from the pioneer of home…
Call for Reconfigurable Controls for All
Chuck Bittner, a quadriplegic gamer, has started an on-line petition calling for reconfigurable controls for all games. In an ideal world, such a thing would be built into the fundamental design of all game consoles. Until then, game designers are…