The 10th of March 2011 saw the official launch of ‘The SpecialEffect Centre‘, including GamesLab, GamesRoom and offices. The images above however, are of my journey there the night before (sort of). I’d never seen LED cats-eyes before, they felt very Tron like and…
AbleGamers Foundation at PAX
Gamers Doing Good. – How We use Games to Make Life Better for Others PAX – Friday, March 11 ยท 5:00pm – 6:00pm Panel Members: Avery Alix, PopCap Games, Moderator Mark Barlet, AbleGamers Foundation Steve Spohn, AbleGamers Foundation Ben Herz,…
Attractor
Attractors is a simple puzzle game developed by The Game Kitchen with AccessAble Games as accessibility advisor. The game have special accessibility options like: no time limit, no death, possibility to restart a level at any time, change game speed,…
BlindComputerGames.com
“blindcomputergames.com is an information resource that includes: A set of guidelines for developers who want to improve blind accessibility in their games. An article for gamers who are blind to help them show developers how to make their games accessible…
Game Accessibility Campaigner: Gareth Garratt
Gareth Garratt has achieved something fantastic. He’s one of a growing number of disabled gamers who have petitioned for greater access in a game, and then been promised it by the developer. Facing the familiar problem of being unable to reconfigure the game controls on…
Michelle Hinn (Our Chair Emeritus) at GDC
Michelle will be leading a round table discussion at GDC 2011 Speaker/s: Michelle Hinn (IGDA Game Accessibility Special Interest Group) (Not listed as the speaker since Michelle submitted it- but I am on the roundtable) Day / Time / Location:…
Angry Birds: Suggestions for Accessibility Standards
Kwasi Mensa posted an interesting breakdown of some of the accessibility features of Angry Birds and a wish for standards to read up from. He also explained how difficult it has been to track down a clean set of accessibility…
NEW IGDA GASIG Forum
Welcome one and all, to the NEW International Game Developers Association’s Game Accessibility Special Interest Group Forum… And breathe. Let’s just call it the GASIG Forum from now on, shall we? Game developers, designers, players and all with an interest in…
MLB11 The Show: Gets one-button accessible play mode
Really great news popped up in my inbox yesterday regarding Hans Smith one-man charm offensive to make one of his favourite PS3 games more accessible. I could rabbit on here, but I’ll simply pop you onto the first source of…
GA SIG at GDC
Hey everyone, we’re going to be at GDC You can check out in the GDC session builder, or see the description below. Speaker/s: Tara Tefertiller (Pursuit of Happiness Foundation) Day / Time / Location: Friday, 2 PM Room 230 East…